/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public LobbyDisconnectedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public AdminPagedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public PlayerLoggedInAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public GameDestroyedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public PlayerDroppedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public TerminateAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public TeamInfoChangedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public ChatMessageAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public PlayerJoinedTeamAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// /// </summary> /// <param name="agcEvent"></param> public AGCEventArgs(AGCEventWrapper agcEvent) { _args = agcEvent.AGCEventArgs._args; _description = agcEvent.AGCEventArgs._description; }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public StationCapturedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public PlayerLeftTeamAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public StationCreatedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { //TagTrace.WriteLine(TraceLevel.Verbose, "Args length: {0}. 6: {1}, 7: {2}, 8: {3}", _args.Count, _args[6], _args[7], _args[8]); }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public GameStartedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public GameOverAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public GameCreatedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public ShipKilledAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public StationDestroyedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public GameEndedAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }
/// <summary> /// Default constructor /// </summary> /// <param name="agcEvent">The AGCEvent being thrown</param> public LobbyLostAGCEventArgs(AGCEventWrapper agcEvent) : base(agcEvent) { }