void Awake() { Player = new PlayerData(); Room = new RoomData(); MessageQueue = new Queue <string>(); AfkChecker = gameObject.GetOrAddComponent <AFKChecker>(); AfkChecker.OnStatusChanged += OnAway; }
void Awake() { Player = new PlayerData(); Room = new RoomData(); MessageQueue = new Queue<string>(); AfkChecker = gameObject.GetOrAddComponent<AFKChecker>(); AfkChecker.OnStatusChanged += OnAway; }