private bool ShouldIncludeItem(ACDItem item) { if (item == null) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeItem)}] IGNORE: NullItem"); #endif return(false); } if (item.GetIsPickupNoClick() && TrinityCombat.Loot.IsBackpackFull) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeItem)}] IGNORE: Backpack is Full - Item: \"{item?.Name}\", InternalName: \"{item?.InternalName}\", Sno: {item?.ActorSnoId}, GBId: 0x{item?.GameBalanceId:x8}, RawItemType: {item.GetRawItemType()}"); #endif return(false); } if (item.GetIsMyDroppedItem()) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeItem)}] IGNORE: Dropped Item - Item: \"{item?.Name}\", InternalName: \"{item?.InternalName}\", Sno: {item?.ActorSnoId}, GBId: 0x{item?.GameBalanceId:x8}, RawItemType: {item.GetRawItemType()}"); #endif return(false); } if (item.GetIsUntargetable()) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeItem)}] IGNORE: Untargetable - Item: \"{item?.Name}\", InternalName: \"{item?.InternalName}\", Sno: {item?.ActorSnoId}, GBId: 0x{item?.GameBalanceId:x8}, RawItemType: {item.GetRawItemType()}"); #endif return(false); } if (!item.GetIsCosmeticItem() && item.ItemQualityLevel <= ItemQuality.Rare4 && item.Distance > CharacterSettings.Instance.LootRadius) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeItem)}] IGNORE: OutOfRange {CharacterSettings.Instance.LootRadius} - Item: \"{item?.Name}\", InternalName: \"{item?.InternalName}\", Sno: {item?.ActorSnoId}, GBId: 0x{item?.GameBalanceId:x8}, RawItemType: {item.GetRawItemType()}"); #endif return(false); } if (!TrinityCombat.Loot.ShouldPickup(item)) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeItem)}] IGNORE: LootProvider.ShouldPickup - Item: \"{item?.Name}\", InternalName: \"{item?.InternalName}\", Sno: {item?.ActorSnoId}, GBId: 0x{item?.GameBalanceId:x8}, RawItemType: {item.GetRawItemType()}"); #endif return(false); } return(true); }
private bool ShouldIncludeGold(ACDItem item) { if (item == null) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeGold)}] IGNORE: NullItem"); #endif return(false); } if (!Core.Settings.Items.PickupGold) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeGold)}] IGNORE: GoldPickupDisabled - Item: \"{item?.Name}\", InternalName: \"{item?.InternalName}\", Sno: {item?.ActorSnoId}, GBId: 0x{item?.GameBalanceId:x8}, RawItemType: {item.GetRawItemType()}"); #endif return(false); } if (item.GetGoldAmount() < Core.Settings.Items.MinGoldStack) { #if LOG_TARGETS_CACHE s_logger.Verbose($"[{nameof(ShouldIncludeGold)}] IGNORE: MinGoldStack - Item: \"{item?.Name}\", InternalName: \"{item?.InternalName}\", Sno: {item?.ActorSnoId}, GBId: 0x{item?.GameBalanceId:x8}, RawItemType: {item.GetRawItemType()}"); #endif return(false); } return(true); }
public static ItemType GetItemType(this ACDItem item) { return(TypeConversions.GetItemType(item.GetRawItemType())); }
public static TrinityItemType GetTrinityItemType(this ACDItem item) { return(TypeConversions.GetTrinityItemType(item.GetRawItemType(), item.GemType)); }
public static bool GetIsGold(this ACDItem item) { return(item.GetRawItemType() == RawItemType.Gold); }