/** * <summary>Performs the drag.</summary> * <param name = "_dragVector">The amount and direction to drag by</param> * <returns>True if the drag effect was successful</returns> */ public bool DoDrag(Vector2 _dragVector) { if (dragType == DragElementType.EntireMenu) { if (menuToDrag == null) { return(false); } if (!menuToDrag.IsEnabled() || menuToDrag.IsFading()) { return(false); } } if (elementToDrag == null && dragType == DragElementType.SingleElement) { return(false); } // Convert dragRect to screen co-ordinates Rect dragRectAbsolute = dragRect; if (sizeType != AC_SizeType.AbsolutePixels) { Vector2 sizeFactor = KickStarter.mainCamera.GetPlayableScreenArea(false).size; dragRectAbsolute = new Rect(dragRect.x * sizeFactor.x / 100f, dragRect.y * sizeFactor.y / 100f, dragRect.width * sizeFactor.x / 100f, dragRect.height * sizeFactor.y / 100f); } if (dragType == DragElementType.EntireMenu) { menuToDrag.SetDragOffset(_dragVector + dragStartPosition, dragRectAbsolute); } else if (dragType == AC.DragElementType.SingleElement) { elementToDrag.SetDragOffset(_dragVector + dragStartPosition, dragRectAbsolute); } return(true); }
/** * <summary>Performs the drag.</summary> * <param name = "_dragVector">The amount and direction to drag by</param> * <returns>True if the drag effect was successful</returns> */ public bool DoDrag(Vector2 _dragVector) { if (dragType == DragElementType.EntireMenu) { if (menuToDrag == null) { return(false); } if (!menuToDrag.IsEnabled() || menuToDrag.IsFading()) { return(false); } } if (elementToDrag == null && dragType == DragElementType.SingleElement) { return(false); } // Convert dragRect to screen co-ordinates Rect dragRectAbsolute = dragRect; if (sizeType != AC_SizeType.AbsolutePixels) { dragRectAbsolute = new Rect(dragRect.x * AdvGame.GetMainGameViewSize(true).x / 100f, dragRect.y * AdvGame.GetMainGameViewSize(true).y / 100f, dragRect.width * AdvGame.GetMainGameViewSize(true).x / 100f, dragRect.height * AdvGame.GetMainGameViewSize(true).y / 100f); } if (dragType == DragElementType.EntireMenu) { menuToDrag.SetDragOffset(_dragVector + dragStartPosition, dragRectAbsolute); } else if (dragType == AC.DragElementType.SingleElement) { elementToDrag.SetDragOffset(_dragVector + dragStartPosition, dragRectAbsolute); } return(true); }