/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } if (uiSlider != null) { visualAmount = uiSlider.value; UpdateValue(); } else { if (KickStarter.playerInput.canKeyboardControlMenusDuringGameplay && (KickStarter.stateHandler.gameState == GameState.DialogOptions || KickStarter.stateHandler.gameState == GameState.Paused || (KickStarter.stateHandler.IsInGameplay() && KickStarter.playerInput.canKeyboardControlMenusDuringGameplay))) { Change(); } else { Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); } } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } KickStarter.eventManager.Call_OnMenuElementClick(_menu, this, _slot, (int)_mouseState); }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } if (uiSlider != null) { visualAmount = uiSlider.value; UpdateValue(); } else { if (KickStarter.settingsManager.inputMethod == InputMethod.KeyboardOrController) { Change(); } else { Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); } } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } KickStarter.eventManager.Call_OnMenuElementClick(_menu, this, _slot, (int)_mouseState); }
/** * <summary>Recalculates the element's size. * This should be called whenever a Menu's shape is changed.</summary> * <param name = "source">How the parent Menu is displayed (AdventureCreator, UnityUiPrefab, UnityUiInScene)</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } if (uiToggle != null) { isOn = uiToggle.isOn; } else { if (isOn) { isOn = false; } else { isOn = true; } } if (toggleType == AC_ToggleType.Subtitles) { Options.SetSubtitles(isOn); } else if (toggleType == AC_ToggleType.Variable) { if (varID >= 0) { GVar var = GlobalVariables.GetVariable(varID); if (var.type == VariableType.Boolean) { if (isOn) { var.val = 1; } else { var.val = 0; } var.Upload(VariableLocation.Global); } } } if (toggleType == AC_ToggleType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } if (actionListOnClick) { AdvGame.RunActionListAsset(actionListOnClick); } base.ProcessClick(_menu, _slot, _mouseState); }
public override bool ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return(false); } if (uiToggle) { isOn = uiToggle.isOn; } else { if (isOn) { isOn = false; } else { isOn = true; } } switch (toggleType) { case AC_ToggleType.Subtitles: Options.SetSubtitles(isOn); break; case AC_ToggleType.Variable: if (varID >= 0) { GVar var = GlobalVariables.GetVariable(varID); if (var.type == VariableType.Boolean) { var.IntegerValue = (isOn) ? 1 : 0; var.Upload(VariableLocation.Global); } } break; case AC_ToggleType.CustomScript: MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); break; default: break; } if (actionListOnClick) { AdvGame.RunActionListAsset(actionListOnClick); } return(base.ProcessClick(_menu, _slot, _mouseState)); }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } KickStarter.playerMenus.SelectInputBox(this); base.ProcessClick(_menu, _slot, _mouseState); }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } base.ProcessClick(_menu, _slot, _mouseState); selected++; if (selected > optionsArray.Count - 1) { selected = 0; } if (cycleType == AC_CycleType.Language) { if (selected == 0 && KickStarter.speechManager.ignoreOriginalText && KickStarter.runtimeLanguages.Languages.Count > 1) { // Ignore original text by skipping to first language selected = 1; } Options.SetLanguage(selected); } else if (cycleType == AC_CycleType.Variable) { if (varID >= 0) { GVar var = GlobalVariables.GetVariable(varID); if (var.type == VariableType.Integer) { var.val = selected; var.Upload(); } } } if (cycleType == AC_CycleType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } if (actionListOnClick) { AdvGame.RunActionListAsset(actionListOnClick); } }
public override bool ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return(false); } if (uiSlider) { visualAmount = uiSlider.value; UpdateValue(); } else { if ((KickStarter.stateHandler.gameState == GameState.DialogOptions && KickStarter.menuManager.keyboardControlWhenDialogOptions) || (KickStarter.stateHandler.gameState == GameState.Paused && KickStarter.menuManager.keyboardControlWhenPaused) || (KickStarter.stateHandler.IsInGameplay() && KickStarter.playerInput.canKeyboardControlMenusDuringGameplay)) { // Direct-controlling } else { switch (sliderOrientation) { case SliderOrientation.Horizontal: Change(KickStarter.playerInput.GetMousePosition().x - _menu.GetRect().x); break; case SliderOrientation.Vertical: Change(KickStarter.playerInput.GetInvertedMouse().y - _menu.GetRect().y); break; default: break; } } } if (sliderType == AC_SliderType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } return(base.ProcessClick(_menu, _slot, _mouseState)); }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } if (uiDropdown != null) { selected = uiDropdown.value; } else { CycleOption(); } if (cycleType == AC_CycleType.Language) { if (selected == 0 && KickStarter.speechManager.ignoreOriginalText && KickStarter.runtimeLanguages.Languages.Count > 1) { // Ignore original text by skipping to first language selected = 1; } if (KickStarter.speechManager != null && KickStarter.speechManager.separateVoiceAndTextLanguages) { switch (splitLanguageType) { case SplitLanguageType.TextAndVoice: Options.SetLanguage(selected); Options.SetVoiceLanguage(selected); break; case SplitLanguageType.TextOnly: Options.SetLanguage(selected); break; case SplitLanguageType.VoiceOnly: Options.SetVoiceLanguage(selected); break; } } else { Options.SetLanguage(selected); } } else if (cycleType == AC_CycleType.Variable) { if (linkedVariable != null) { linkedVariable.IntegerValue = selected; linkedVariable.Upload(); } } if (cycleType == AC_CycleType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } if (actionListOnClick) { AdvGame.RunActionListAsset(actionListOnClick); } base.ProcessClick(_menu, _slot, _mouseState); }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } base.ProcessClick(_menu, _slot, _mouseState); ShowClick(); if (buttonClickType == AC_ButtonClickType.TurnOffMenu) { _menu.TurnOff(doFade); } else if (buttonClickType == AC_ButtonClickType.Crossfade) { AC.Menu menuToSwitchTo = PlayerMenus.GetMenuWithName(switchMenuTitle); if (menuToSwitchTo != null) { KickStarter.playerMenus.CrossFade(menuToSwitchTo); } else { ACDebug.LogWarning("Cannot find any menu of name '" + switchMenuTitle + "'"); } } else if (buttonClickType == AC_ButtonClickType.OffsetElementSlot) { if (elementToShift != null) { elementToShift.Shift(shiftInventory, shiftAmount); elementToShift.RecalculateSize(_menu.menuSource); _menu.Recalculate(); } else { ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'"); } } else if (buttonClickType == AC_ButtonClickType.OffsetJournal) { MenuJournal journalToShift = (MenuJournal)PlayerMenus.GetElementWithName(_menu.title, inventoryBoxTitle); if (journalToShift != null) { journalToShift.Shift(shiftInventory, loopJournal, shiftAmount); journalToShift.RecalculateSize(_menu.menuSource); _menu.Recalculate(); } else { ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'"); } } else if (buttonClickType == AC_ButtonClickType.RunActionList) { if (actionList) { if (!actionList.canRunMultipleInstances) { KickStarter.actionListAssetManager.EndAssetList(actionList); } AdvGame.RunActionListAsset(actionList, parameterID, parameterValue); } } else if (buttonClickType == AC_ButtonClickType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } else if (buttonClickType == AC_ButtonClickType.SimulateInput) { KickStarter.playerInput.SimulateInput(simulateInput, inputAxis, simulateValue); } }
/** * <summary>Performs what should happen when the element is clicked on.</summary> * <param name = "_menu">The element's parent Menu</param> * <param name = "_slot">Ignored by this subclass</param> * <param name = "_mouseState">The state of the mouse button</param> */ public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) { if (!_menu.IsClickable()) { return; } #if UNITY_5_3_OR_NEWER if (uiDropdown != null) { selected = uiDropdown.value; } else { selected++; if (selected > optionsArray.Count - 1) { selected = 0; } } #else selected++; if (selected > optionsArray.Count - 1) { selected = 0; } #endif if (cycleType == AC_CycleType.Language) { if (selected == 0 && KickStarter.speechManager.ignoreOriginalText && KickStarter.runtimeLanguages.Languages.Count > 1) { // Ignore original text by skipping to first language selected = 1; } if (KickStarter.speechManager != null && KickStarter.speechManager.separateVoiceAndTextLanguages) { switch (splitLanguageType) { case SplitLanguageType.TextAndVoice: Options.SetLanguage(selected); Options.SetVoiceLanguage(selected); break; case SplitLanguageType.TextOnly: Options.SetLanguage(selected); break; case SplitLanguageType.VoiceOnly: Options.SetVoiceLanguage(selected); break; } } else { Options.SetLanguage(selected); } } else if (cycleType == AC_CycleType.Variable) { if (varID >= 0) { GVar var = GlobalVariables.GetVariable(varID); if (var.type == VariableType.Integer) { var.val = selected; var.Upload(VariableLocation.Global); } } } if (cycleType == AC_CycleType.CustomScript) { MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState); } if (actionListOnClick) { AdvGame.RunActionListAsset(actionListOnClick); } base.ProcessClick(_menu, _slot, _mouseState); }