Esempio n. 1
0
File: bag.cs Progetto: rmxob/xiangmu
        private void bag_FormClosing(object sender, FormClosingEventArgs e)
        {
            PERSON pERSON = new PERSON();
            int    xy     = pERSON.Tiqu_person_grade();

            Form1.form1.label1.Text = "人物属性\r\n名字:红凯 等级 : " + Convert.ToString(xy) + "\r\n血量 : " + Convert.ToString(pERSON.Tiqu_change_hp()) + "\r\n攻击力 : " + Convert.ToString(pERSON.Tiqu_person_wuli()) + "\r\n";
        }
Esempio n. 2
0
      private void Form1_Load(object sender, EventArgs e)
      {
          Form1 a = new Form1();

          music.PlayMusic();
          label1.BackColor     = Color.Transparent;
          label1.Parent        = pictureBox1;
          progressBar1.Visible = false;
          Image picture1 = Resources.背景;

          pictureBox1.Image = picture1;
          //  pictureBox2.Image = Image.FromFile("剑士.jpg");
          PERSON pERSON = new PERSON();
          int    xy     = pERSON.Tiqu_person_grade();

          label1.Text  = "人物属性\r\n名字:红凯 等级 : " + Convert.ToString(xy) + "\r\n血量 : " + Convert.ToString(pERSON.Tiqu_change_hp()) + "\r\n攻击力 : " + Convert.ToString(pERSON.Tiqu_person_wuli()) + "\r\n";
          label1.Text += "金钱:" + pERSON.Tiqu_person_money();
      }
Esempio n. 3
0
      private void button1_Click_1(object sender, EventArgs e)
      {
          progressBar1.Visible = true;
          progressBar1.Maximum = 10;
          //  progressBar1.Value = 0;
          progressBar1.Minimum = 0;
          for (int i = progressBar1.Minimum; i <= progressBar1.Maximum; i++)
          {
              System.Threading.Thread.Sleep(100);
              progressBar1.Value = i;
              this.Refresh();
          }
          PERSON pERSON = new PERSON();

          pERSON.blood_return();

          int xy = pERSON.Tiqu_person_grade();

          label1.Text  = "人物属性\r\n名字:红凯 等级 : " + Convert.ToString(xy) + "\r\n血量 : " + Convert.ToString(pERSON.Tiqu_person_hp()) + "\r\n攻击力 : " + Convert.ToString(pERSON.Tiqu_person_wuli()) + "\r\n";
          label1.Text += "金钱:" + pERSON.Tiqu_person_money();
          MessageBox.Show("恢复成功", "提示");

          progressBar1.Visible = false;
      }
Esempio n. 4
0
        private void button1_Click(object sender, EventArgs e)
        {
            panel1.Visible = true;
            PERSON  person1  = new PERSON();
            MONSTER monster1 = new MONSTER();

            if (comboBox1.SelectedIndex == 0)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox1.SelectedIndex == 1)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox1.SelectedIndex == 2)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox1.SelectedIndex == 3)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox1.SelectedIndex == 4)
            {
                if (person1.attack(comboBox1.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }//战斗过程1代码合集

            if (comboBox2.SelectedIndex == 0)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox2.SelectedIndex == 1)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox2.SelectedIndex == 2)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox2.SelectedIndex == 3)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }
            if (comboBox2.SelectedIndex == 4)
            {
                if (person1.attack(comboBox2.SelectedItem.ToString()) == 1)
                {
                    richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n";
                    richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n";
                    richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n";
                    if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null)
                    {
                        richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n";
                    }
                    else
                    {
                        richTextBox1.Text += "战斗结束,您什么也没有获得\r\n";
                    }
                }
                else
                {
                    richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n";
                }
            }//战斗过程2代码合集
        }