private void attack_skill_Load(object sender, EventArgs e) { SKILL skill = new SKILL(); string[] a = skill.Tiqu_Skill_name(); if (monster_change.now_form.comboBox1.SelectedIndex >= 0) { monster_select = (string)monster_change.now_form.comboBox1.SelectedItem; } else if (monster_change.now_form.comboBox2.SelectedIndex >= 0) { monster_select = (string)monster_change.now_form.comboBox2.SelectedItem; } else if (monster_change.now_form.comboBox3.SelectedIndex >= 0) { monster_select = (string)monster_change.now_form.comboBox3.SelectedItem; } monster_hp = monster.Tiqu_monster_hp(monster_select); label3.Text = "怪物血量 :" + Convert.ToString(monster.Tiqu_monster_hp(monster_select)); label2.Text = "人物血量 : " + Convert.ToString(person.Tiqu_change_hp()); button1.Text = a[0]; button2.Text = a[1]; button3.Text = a[2]; button4.Text = a[3]; monster_experience = monster.Tiqu_monster_experience(monster_select); monster_equipment = monster.Tiqu_monster_equipment(monster_equipment); monster_money = monster.Tiqu_monster_money(monster_select); person_changehp = person.Tiqu_change_hp(); monster_wuli = monster.Tiqu_monster_wuli(monster_select); Form1.form1.music.PlayMusic1();//战斗音乐 pictureBox1.Image = Image.FromFile("战斗背景.jpg"); skinPictureBox1.Image = Image.FromFile("头像.png"); skinPictureBox2.Image = Image.FromFile("小青蛙.png"); skinPictureBox3.Image = Image.FromFile("1.jpg"); skill2.Image = Image.FromFile("skill2.gif"); skill3.Image = Image.FromFile("skill3.gif");//图片载入 pictureBox2.Image = Image.FromFile("怪物攻击特效.gif"); pictureBox2.Visible = false; skill1.Visible = false; skinPictureBox3.Visible = true; skill2.Visible = false; skill3.Visible = false; skill4.Visible = false; timer2.Enabled = false; timer3.Enabled = false;//控件的可见性 label2.BackColor = Color.Transparent; label2.Parent = pictureBox1; label3.BackColor = Color.Transparent; label3.Parent = pictureBox1; skinPictureBox1.BackColor = Color.Transparent; skinPictureBox1.Parent = pictureBox1; skinPictureBox2.BackColor = Color.Transparent; skinPictureBox2.Parent = pictureBox1;//美化 //美化 }
public void chang_person_changehp(int hp) { sql.Open(); PERSON pERSON = new PERSON(); int x = pERSON.Tiqu_change_hp(); string changehp = "update person set change_hp-=" + hp; SqlCommand changhp = new SqlCommand(changehp, sql); try { } catch { } }
public void hp_reflash(int xue) //道具的回血 { sql.Open(); PERSON person1 = new PERSON(); int hp = person1.Tiqu_person_hp(); int change_hp = person1.Tiqu_change_hp(); if (xue + change_hp < hp) { int he = xue + change_hp; string blood_return = "update person set change_hp+= " + he; SqlCommand blood_command = new SqlCommand(blood_return, sql); try { blood_command.ExecuteNonQuery(); } catch { MessageBox.Show("执行回血语句失败"); } finally { sql.Close(); } } else { string blood_return = "update person set change_hp= " + hp; SqlCommand blood_command = new SqlCommand(blood_return, sql); try { blood_command.ExecuteNonQuery(); } catch { MessageBox.Show("语句失败"); } finally { sql.Close(); } } }
private void explore_FormClosed(object sender, FormClosedEventArgs e) { PERSON pERSON = new PERSON(); int xy = pERSON.Tiqu_person_grade(); Form1.form1.label1.Text = "人物属性\r\n名字:红凯 等级 : " + Convert.ToString(xy) + "\r\n血量 : " + Convert.ToString(pERSON.Tiqu_change_hp()) + "\r\n攻击力 : " + Convert.ToString(pERSON.Tiqu_person_wuli()) + "\r\n"; Form1.form1.label1.Text += "金钱:" + pERSON.Tiqu_person_money(); }
private void button1_Click(object sender, EventArgs e) { panel1.Visible = true; PERSON person1 = new PERSON(); MONSTER monster1 = new MONSTER(); if (comboBox1.SelectedIndex == 0) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox1.SelectedIndex == 1) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox1.SelectedIndex == 2) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox1.SelectedIndex == 3) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox1.SelectedIndex == 4) { if (person1.attack(comboBox1.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox1.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox1.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox1.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } }//战斗过程1代码合集 if (comboBox2.SelectedIndex == 0) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox2.SelectedIndex == 1) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox2.SelectedIndex == 2) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox2.SelectedIndex == 3) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } } if (comboBox2.SelectedIndex == 4) { if (person1.attack(comboBox2.SelectedItem.ToString()) == 1) { richTextBox1.Text += "战斗成功,您获得了经验值:" + Convert.ToString(monster1.Tiqu_monster_experience(comboBox2.SelectedItem.ToString())) + "\r\n" + "您目前的等级为:" + Convert.ToString(person1.Tiqu_person_grade()) + "\r\n"; richTextBox1.Text += "您的血量还剩余:" + Convert.ToString(person1.Tiqu_change_hp()) + "\r\n"; richTextBox1.Text += "您获得金钱:" + Convert.ToString(monster1.Tiqu_monster_money(comboBox2.SelectedItem.ToString())) + "\r\n"; if (monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) != null) { richTextBox1.Text += "恭喜您获得了装备" + monster1.Tiqu_monster_equipment(comboBox2.SelectedItem.ToString()) + "\r\n"; } else { richTextBox1.Text += "战斗结束,您什么也没有获得\r\n"; } } else { richTextBox1.Text += "战斗失败,人物已死亡,请回城复活\r\n"; } }//战斗过程2代码合集 }
private void Form1_Load(object sender, EventArgs e) { Form1 a = new Form1(); music.PlayMusic(); label1.BackColor = Color.Transparent; label1.Parent = pictureBox1; progressBar1.Visible = false; Image picture1 = Resources.背景; pictureBox1.Image = picture1; // pictureBox2.Image = Image.FromFile("剑士.jpg"); PERSON pERSON = new PERSON(); int xy = pERSON.Tiqu_person_grade(); label1.Text = "人物属性\r\n名字:红凯 等级 : " + Convert.ToString(xy) + "\r\n血量 : " + Convert.ToString(pERSON.Tiqu_change_hp()) + "\r\n攻击力 : " + Convert.ToString(pERSON.Tiqu_person_wuli()) + "\r\n"; label1.Text += "金钱:" + pERSON.Tiqu_person_money(); }