Esempio n. 1
0
        private void button1_Click(object sender, EventArgs e)
        {
            do
            {
                // Key is available - read it
                key = Console.ReadKey(true).Key;

                if (key == ConsoleKey.Z)
                {
                    button1.Enabled = false;
                }
            } while (key != ConsoleKey.Escape);

            // KeyboardSend.KeyDown(Keys.Space);
            // KeyboardSend.KeyUp(Keys.Space);
            // Thread.Sleep(100);
            //    for (int i = 0; i < 500; i++)
            //    {
            KeyboardSend.KeyDown(Keys.LControlKey);
            //        KeyboardSend.KeyDown(Keys.LShiftKey);
            //        KeyboardSend.KeyDown(Keys.N);
            //        KeyboardSend.KeyUp(Keys.LControlKey);
            //        KeyboardSend.KeyUp(Keys.LShiftKey);
            //        KeyboardSend.KeyUp(Keys.N);
            //        KeyboardSend.KeyDown(Keys.Enter);
            //        KeyboardSend.KeyUp(Keys.Enter);
            //        KeyboardSend.KeyDown(Keys.Tab);
            //        KeyboardSend.KeyUp(Keys.Tab);
            //        //KeyboardSend.KeyDown(Keys.Enter);
            //        //KeyboardSend.KeyUp(Keys.Enter);
            //        //Thread.Sleep(100);
        }
Esempio n. 2
0
 private void button1_Click(object sender, EventArgs e)
 {
     KeyboardSend.KeyDown(Keys.Space);
     KeyboardSend.KeyUp(Keys.Space);
     Thread.Sleep(100);
     //    for (int i = 0; i < 500; i++)
     //    {
     //        KeyboardSend.KeyDown(Keys.LControlKey);
     //        KeyboardSend.KeyDown(Keys.LShiftKey);
     //        KeyboardSend.KeyDown(Keys.N);
     //        KeyboardSend.KeyUp(Keys.LControlKey);
     //        KeyboardSend.KeyUp(Keys.LShiftKey);
     //        KeyboardSend.KeyUp(Keys.N);
     //        KeyboardSend.KeyDown(Keys.Enter);
     //        KeyboardSend.KeyUp(Keys.Enter);
     //        KeyboardSend.KeyDown(Keys.Tab);
     //        KeyboardSend.KeyUp(Keys.Tab);
     //        //KeyboardSend.KeyDown(Keys.Enter);
     //        //KeyboardSend.KeyUp(Keys.Enter);
     //        //Thread.Sleep(100);
 }