private void button1_Click(object sender, EventArgs e) { do { // Key is available - read it key = Console.ReadKey(true).Key; if (key == ConsoleKey.Z) { button1.Enabled = false; } } while (key != ConsoleKey.Escape); // KeyboardSend.KeyDown(Keys.Space); // KeyboardSend.KeyUp(Keys.Space); // Thread.Sleep(100); // for (int i = 0; i < 500; i++) // { KeyboardSend.KeyDown(Keys.LControlKey); // KeyboardSend.KeyDown(Keys.LShiftKey); // KeyboardSend.KeyDown(Keys.N); // KeyboardSend.KeyUp(Keys.LControlKey); // KeyboardSend.KeyUp(Keys.LShiftKey); // KeyboardSend.KeyUp(Keys.N); // KeyboardSend.KeyDown(Keys.Enter); // KeyboardSend.KeyUp(Keys.Enter); // KeyboardSend.KeyDown(Keys.Tab); // KeyboardSend.KeyUp(Keys.Tab); // //KeyboardSend.KeyDown(Keys.Enter); // //KeyboardSend.KeyUp(Keys.Enter); // //Thread.Sleep(100); }
private void button1_Click(object sender, EventArgs e) { KeyboardSend.KeyDown(Keys.Space); KeyboardSend.KeyUp(Keys.Space); Thread.Sleep(100); // for (int i = 0; i < 500; i++) // { // KeyboardSend.KeyDown(Keys.LControlKey); // KeyboardSend.KeyDown(Keys.LShiftKey); // KeyboardSend.KeyDown(Keys.N); // KeyboardSend.KeyUp(Keys.LControlKey); // KeyboardSend.KeyUp(Keys.LShiftKey); // KeyboardSend.KeyUp(Keys.N); // KeyboardSend.KeyDown(Keys.Enter); // KeyboardSend.KeyUp(Keys.Enter); // KeyboardSend.KeyDown(Keys.Tab); // KeyboardSend.KeyUp(Keys.Tab); // //KeyboardSend.KeyDown(Keys.Enter); // //KeyboardSend.KeyUp(Keys.Enter); // //Thread.Sleep(100); }