Exemple #1
0
        // Eliminates a player
        //
        // Removes from active player list, adds to eliminated player list,
        // returns  all tiles to the draw pile
        public void eliminatePlayer(string color)
        {
            SPlayer p = activePlayers.Find(x => color == x.getColor());

            if (p == null)
            {
                throw new TsuroException("Cannot find an active player with color " + color + " to eliminate.");
            }
            if ((p.playerState != SPlayer.State.Placed) && (p.playerState != SPlayer.State.Playing))
            {
                throw new TsuroException("Player is being eliminated before having placed a start pawn.");
            }


            // Add eliminated player's tiles to draw pile, and remove from his/her hand
            if (p.getHandSize() != 0)
            {
                List <Tile> hand = p.getHand();
                for (int i = 0; i < hand.Count; i++)
                {
                    Tile tempTile = hand[i];
                    p.removeTileFromHand(tempTile);
                    addTileToDrawPile(tempTile);
                    i--;
                }
            }


            // Eliminated player is dragon tile holder
            if (dragonTileHolder != null && dragonTileHolder.getColor() == p.getColor())
            {
                // Get index of eliminated player in active players list
                int currIndex = activePlayers.FindIndex(x => p.getColor() == x.getColor());;

                // Pass dragon tile to next player with less than 3 tiles in hand
                SPlayer nextPlayer;
                do
                {
                    currIndex += 1;
                    nextPlayer = activePlayers[(currIndex) % activePlayers.Count];
                } while (nextPlayer.getHandSize() >= 3);

                if (nextPlayer.getColor() == p.getColor())
                {
                    // Cannot find player with fewer than 3 tiles in hand
                    dragonTileHolder = null;
                }
                else
                {
                    dragonTileHolder = nextPlayer;
                }
            }

            eliminatedPlayers.Add(p);
            activePlayers.Remove(p);
            p.eliminate();
        }
Exemple #2
0
        public void setStartPos00(Board board, SPlayer player)
        {
            Posn startPos = new Posn(-1, 0, 5);

            board.addPlayerToBoard(player.getColor(), startPos);
            player.playerState = SPlayer.State.Placed;
        }
Exemple #3
0
        /*************** GAME PLAY FUNCTIONS ****************************/

        // Plays a game and returns a list of the winners
        //
        // Assumes all players have already been initialized
        public List <SPlayer> play(List <SPlayer> players)
        {
            initializeDrawPile("drawPilepaths.txt");
            Board b = new Board();

            activePlayers = players;

            // Set start positions
            foreach (SPlayer p in players)
            {
                p.placePawn(b);
            }

            dealTiles(players, b);

            // Continue game play until there are winners
            List <SPlayer> winners = null;

            while (winners == null)
            {
                SPlayer p          = activePlayers[0];
                Tile    tileToPlay = p.playTurn(b, drawPile.Count);

                // Check for cheating player
                bool cheating = isCheating(p, b, tileToPlay);
                if (cheating)
                {
                    // Replace cheating player with random player
                    Console.WriteLine(p.getColor() + " was cheating - being replaced with random player.");
                    RandomPlayer replacementPlayer = new RandomPlayer();
                    replacementPlayer.initialize(p.getColor(), getActivePlayerColors());
                    p.setStrategy(replacementPlayer);

                    tileToPlay = p.playTurn(b, drawPile.Count);
                }

                TurnResult tr = playATurn(b, tileToPlay);

                // Update status of game, based on turn
                winners = tr.playResult;
                b       = tr.b;
            }

            return(winners);
        }
Exemple #4
0
        public static XElement splayerToXML(SPlayer player, Admin a)
        {
            XElement splayerXML;

            if (a.getDragonTileHolder() != null &&
                a.getDragonTileHolder().getColor() == player.getColor())
            {
                splayerXML = new XElement("splayer-dragon");
            }
            else
            {
                splayerXML = new XElement("splayer-nodragon");
            }


            XElement handTileXML = playerHandToXML(player.getHand());

            splayerXML.Add(new XElement("color", player.getColor()),
                           handTileXML);
            return(splayerXML);
        }
Exemple #5
0
        public TurnResult playATurn(Board b, Tile t)
        {
            if (activePlayers.Count == 0)
            {
                throw new TsuroException("Cannot play turn - No more active players on the board");
            }

            List <SPlayer> winners       = null;
            SPlayer        currentPlayer = activePlayers[0];

            b.placeTile(currentPlayer.getColor(), t);

            // Move active players if newly placed tile affects them
            List <string> onEdgeColors = b.moveActivePlayers(getActivePlayerColors());

            // Eliminate on edge players
            bool           isCurrentPlayerEliminated = false;
            List <SPlayer> onEdgePlayers             = new List <SPlayer>();

            foreach (string playerColor in onEdgeColors)
            {
                eliminatePlayer(playerColor);
                onEdgePlayers.Add(getPlayer(playerColor));
                if (playerColor == currentPlayer.getColor())
                {
                    isCurrentPlayerEliminated = true;
                }
            }

            // Check if game is over
            bool gameOver = false;

            if (activePlayers.Count == 0)
            {
                // If all active players eliminated in the same turn, they all are winners
                winners  = onEdgePlayers;
                gameOver = true;
            }
            else if (b.getNumTilesOnBoard() == 35 || activePlayers.Count == 1)
            {
                // If all tiles played, all remaining players tie as winners
                // If only one active player left, he/she wins
                winners  = activePlayers;
                gameOver = true;
            }

            if (gameOver)
            {
                return(new TurnResult(drawPile, activePlayers, eliminatedPlayers, b, winners));
            }

            // Players draw
            if (dragonTileHolder != null)
            {
                drawTilesWithDragonHolder();
            }
            else
            {
                if (!isCurrentPlayerEliminated)
                {
                    if (drawPile.Count == 0)
                    {
                        dragonTileHolder = currentPlayer;
                    }
                    else
                    {
                        currentPlayer.addTileToHand(drawTile());
                    }
                }
            }

            // Update game play order
            if (!isCurrentPlayerEliminated)
            {
                activePlayers.RemoveAt(0);
                activePlayers.Add(currentPlayer);
            }

            // Compute turn result
            return(new TurnResult(drawPile, activePlayers, eliminatedPlayers, b, winners));
        }
Exemple #6
0
 public bool legalPlay(SPlayer p, Board b, Tile t)
 {
     return(!b.isEliminationMove(p.getColor(), t) ||
            (b.isEliminationMove(p.getColor(), t) &&
             (p.allMovesEliminatePlayer(b, t))));
 }
Exemple #7
0
 public bool isDragonHolder(string color)
 {
     return(dragonTileHolder.getColor() == color);
 }
Exemple #8
0
 public void setStartPos(Board board, SPlayer player, Posn pos)
 {
     board.addPlayerToBoard(player.getColor(), pos);
     player.playerState = SPlayer.State.Placed;
 }