public static Offset <EnenyHP> CreateEnenyHP(FlatBufferBuilder builder, int waves = 0, VectorOffset hpOffset = default(VectorOffset)) { builder.StartObject(2); EnenyHP.AddHp(builder, hpOffset); EnenyHP.AddWaves(builder, waves); return(EnenyHP.EndEnenyHP(builder)); }
public static EnenyHP GetRootAsEnenyHP(ByteBuffer _bb, EnenyHP obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }