Exemple #1
0
 private void AddSelected(lhBundleBuilder.BundleGroup.DependenceNode node)
 {
     if (!m_selectList.Contains(node))
     {
         m_selectList.Add(node);
         node.isSelected = true;
     }
 }
Exemple #2
0
 private void AddSingleSelected(lhBundleBuilder.BundleGroup.DependenceNode node)
 {
     foreach (var selNode in m_selectList)
     {
         selNode.isSelected = false;
     }
     m_selectList.Clear();
     m_selectList.Add(node);
     node.isSelected = true;
 }
 public static void Show(lhBundleBuilder.BundleGroup.DependenceNode node)
 {
     if (m_inspector == null)
     {
         m_inspector           = ScriptableObject.CreateInstance <lhInspectorNodeObject>();
         m_inspector.hideFlags = UnityEngine.HideFlags.DontSave;
     }
     m_assetHashCode.Clear();
     m_referenceHashCode.Clear();
     m_inspector.name       = node.bundleName;
     m_currentNode          = node;
     Selection.activeObject = m_inspector;
     InitHashCode();
 }