Exemple #1
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 public StatusEffect(Being target, DamageOverTime DoT, StatSet ss)
     : this(
         target,
         new List <Mod>(),
         new List <DamageOverTime>() { DoT },
         ss
         )
 {
 }
Exemple #2
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 public void Remove(DamageOverTime DoT)
 {
     DoTs.Remove(DoT);
     DoT.Damages.Dispose();
 }
Exemple #3
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        //protected healthregen

        public void Add(DamageOverTime DoT)
        {
            DoTs.Add(DoT);
        }
Exemple #4
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 public void RemoveDoT(DamageOverTime DoT)
 {
     OverTimeApplier.Remove(DoT);
 }
Exemple #5
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 public void AddDoT(DamageOverTime DoT)
 {
     OverTimeApplier.Add(DoT);
 }
Exemple #6
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 public TimedStatusEffect(Battle battle, Being target, DamageOverTime DoT, StatSet ss, int EffectTime)
     : base(target, DoT, ss)
 {
     _Battle = battle;
     initStuff(EffectTime);
 }