public override void onRender() { player.RenderToScreen(); foreach (square b in enemies) { b.RenderToScreen(); } foreach (square b in bullets) { b.RenderToScreen(); } }
public override void onRender() { player.RenderToScreen(); foreach (square b in bricks) { b.RenderToScreen(); } foreach (square b in balls) { b.RenderToScreen(); } }
public override void onRender() { ground.RenderToScreen(); player.RenderToScreen(); crossHairs.RenderToScreen(); foreach (square b in enemies) { b.RenderToScreen(); } foreach (square b in bullets) { b.RenderToScreen(); } }