}//end MainWindow

        /// <summary>
        /// Runs for every frame (i.e. fps), controls everything.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GameTimer_Tick(object sender, EventArgs e)
        {
            if (gameState == GameState.movingToGame)
            {
                pyramid = new Pyramid(canvas);
                pyramid.draw();
                gameState = GameState.GameOn;
                player    = new Player(pyramid, canvas);
            }//done movingtogame
            else if (gameState == GameState.GameOn)
            {
                player.update();//add logic for death
            }//done GameOn
        }//end GameTimer_Tick
 public MainWindow()
 {
     InitializeComponent();
     pyramid = new Pyramid(canvas);
     pyramid.draw();
 }