}//end MainWindow /// <summary> /// Runs for every frame (i.e. fps), controls everything. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void GameTimer_Tick(object sender, EventArgs e) { if (gameState == GameState.movingToGame) { pyramid = new Pyramid(canvas); pyramid.draw(); gameState = GameState.GameOn; player = new Player(pyramid, canvas); }//done movingtogame else if (gameState == GameState.GameOn) { player.update();//add logic for death }//done GameOn }//end GameTimer_Tick
public MainWindow() { InitializeComponent(); pyramid = new Pyramid(canvas); pyramid.draw(); }