Exemple #1
0
 public void TranslateLocal(Fx32 x, Fx32 y, Fx32 z)
 {
     TranslateLocal(x.toFloat(), y.toFloat(), z.toFloat()); IsDirty = true;
 }
 public void SetMasterBrightness(Fx32 level)
 {
     effect.Parameters["master_brightness"].SetValue(level.toFloat());
     game.currTechnique.MakeDirty();
 }
Exemple #3
0
 public void ScaleLocal(Fx32 ratio)
 {
     float temp = ratio.toFloat(); ScaleLocal(temp, temp, temp); IsDirty = true;
 }