public void TranslateLocal(Fx32 x, Fx32 y, Fx32 z) { TranslateLocal(x.toFloat(), y.toFloat(), z.toFloat()); IsDirty = true; }
public void SetMasterBrightness(Fx32 level) { effect.Parameters["master_brightness"].SetValue(level.toFloat()); game.currTechnique.MakeDirty(); }
public void ScaleLocal(Fx32 ratio) { float temp = ratio.toFloat(); ScaleLocal(temp, temp, temp); IsDirty = true; }