public BlueprintLine(Vector3d a, Vector3d b, RenderSet render_set, int millis) { _RenderSet = render_set; _RenderSet.Add(this); Lifespan = millis; A = a; B = b; Timer.Start(); }
public HUDQuad(RenderSet render_set, Vector3d a, Vector3d b, Vector3d c, Vector3d d) { A = a; B = b; C = c; D = d; _RenderSet = render_set; _RenderSet.Add(this); }
public Drawable(RenderSet render_set) { _RenderSet = render_set; if (_RenderSet != null) { _RenderSet.Add(this); } RenderSetTransfer += HandlerenderSetTransfer; }