Exemple #1
0
        /// <summary>
        /// Adds an agent to the manager.
        /// </summary>
        /// <param name="position">
        /// The current position of the agent within the navigation mesh.
        /// </param>
        /// <param name="agentParams">The agent configuration.</param>
        /// <returns>
        /// A reference to the agent object created by the manager, or null on error.
        /// </returns>
        public CrowdAgent AddAgent(Vector3 position
                                   , CrowdAgentParams agentParams)
        {
            if (IsDisposed)
            {
                return(null);
            }

            IntPtr ptr = IntPtr.Zero;
            CrowdAgentCoreState initialState = new CrowdAgentCoreState();

            int index = CrowdManagerEx.dtcAddAgent(root
                                                   , ref position
                                                   , ref agentParams
                                                   , ref ptr
                                                   , ref initialState);

            if (index == -1)
            {
                return(null);
            }

            mAgents[index]     = new CrowdAgent(this, ptr, index);
            agentStates[index] = initialState;

            return(mAgents[index]);
        }
 /// <summary>
 /// Updates the configuration for an agent.
 /// </summary>
 /// <param name="config">The new agent configuration.</param>
 public void SetConfig(CrowdAgentParams config)
 {
     if (!IsDisposed)
     {
         CrowdManagerEx.dtcUpdateAgentParameters(mManager.root
                                                 , managerIndex
                                                 , ref config);
     }
 }
        /// <summary>
        /// Gets the agent configuration.
        /// </summary>
        /// <returns>The agent configuration.</returns>
        public CrowdAgentParams GetConfig()
        {
            CrowdAgentParams config = new CrowdAgentParams();

            if (!IsDisposed)
            {
                CrowdAgentEx.dtcaGetAgentParams(root, ref config);
            }
            return(config);
        }
 /// <summary>
 /// Copy constructor.
 /// </summary>
 /// <param name="config">The configuration to copy.</param>
 public CrowdAgentParams(CrowdAgentParams config)
 {
     this.radius                = config.radius;
     this.height                = config.height;
     this.maxAcceleration       = config.maxAcceleration;
     this.maxSpeed              = config.maxSpeed;
     this.collisionQueryRange   = config.collisionQueryRange;
     this.pathOptimizationRange = config.pathOptimizationRange;
     this.separationWeight      = config.separationWeight;
     this.updateFlags           = config.updateFlags;
     this.avoidanceType         = config.avoidanceType;
     this.userData              = config.userData;
 }
 /// <summary>
 /// Copy constructor.
 /// </summary>
 /// <param name="config">The configuration to copy.</param>
 public CrowdAgentParams(CrowdAgentParams config)
 {
     this.radius = config.radius;
     this.height = config.height;
     this.maxAcceleration = config.maxAcceleration;
     this.maxSpeed = config.maxSpeed;
     this.collisionQueryRange = config.collisionQueryRange;
     this.pathOptimizationRange = config.pathOptimizationRange;
     this.separationWeight = config.separationWeight;
     this.updateFlags = config.updateFlags;
     this.avoidanceType = config.avoidanceType;
     this.userData = config.userData;
 }
 /// <summary>
 /// Updates the configuration for an agent.
 /// </summary>
 /// <param name="config">The new agent configuration.</param>
 public void SetConfig(CrowdAgentParams config)
 {
     if (!IsDisposed)
         CrowdManagerEx.dtcUpdateAgentParameters(mManager.root
             , managerIndex
             , ref config);
 }
 /// <summary>
 /// Gets the agent configuration.
 /// </summary>
 /// <returns>The agent configuration.</returns>
 public CrowdAgentParams GetConfig()
 {
     CrowdAgentParams config = new CrowdAgentParams();
     if (!IsDisposed)
         CrowdAgentEx.dtcaGetAgentParams(root, ref config);
     return config;
 }
        /// <summary>
        /// Adds an agent to the manager.
        /// </summary>
        /// <param name="position">
        /// The current position of the agent within the navigation mesh.
        /// </param>
        /// <param name="agentParams">The agent configuration.</param>
        /// <returns>
        /// A reference to the agent object created by the manager, or null on error.
        /// </returns>
        public CrowdAgent AddAgent(Vector3 position
            , CrowdAgentParams agentParams)
        {
            if (IsDisposed)
                return null;

            IntPtr ptr = IntPtr.Zero;
            CrowdAgentCoreState initialState = new CrowdAgentCoreState();

            int index = CrowdManagerEx.dtcAddAgent(root
                , ref position
                , ref agentParams
                , ref ptr
                , ref initialState);

            if (index == -1)
                return null;

            mAgents[index] = new CrowdAgent(this, ptr, index);
            agentStates[index] = initialState;

            return mAgents[index];
        }
Exemple #9
0
    public NavAgentGroup CreateAgentGroup(int index, int maxPath, int maxStraightPath
        , out byte group)
    {
        group = mGroups[index * 2 + 0];

        CrowdAgentParams cap = new CrowdAgentParams();

        cap.avoidanceType = mGroups[index * 2 + 1];
        cap.collisionQueryRange = mGroupData[index * GroupStide + QueryOffset];
        cap.height = mGroupData[index * GroupStide + HeightOffset];
        cap.maxAcceleration = mGroupData[index * GroupStide + AccelOffset];
        cap.maxSpeed = mGroupData[index * GroupStide + JogOffset];
        cap.pathOptimizationRange = mGroupData[index * GroupStide + OptiOffset];
        cap.radius = mGroupData[index * GroupStide + RadiusOffset];
        cap.separationWeight = mGroupData[index * GroupStide + SepOffset];
        cap.updateFlags = mUpdateFlags[index];

        NavAgentGroup result = new NavAgentGroup(
            cap, maxPath, maxStraightPath, mPoolData[index * 2 + 0], mPoolData[index * 2 + 1]);

        result.jogSpeed = mGroupData[index * GroupStide + JogOffset];
        result.maxTurnSpeed = mGroupData[index * GroupStide + TurnOffset];
        result.runSpeed = mGroupData[index * GroupStide + RunOffset];
        result.walkSpeed = mGroupData[index * GroupStide + WalkOffset];

        return result;
    }