public static Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg, bool suspendUnityThreads) { #if UNITY_SWITCH && ENABLE_IL2CPP if (suspendUnityThreads) { UnityEngine.Switch.Applet.Begin(); Result result = Show(showControllerFirmwareUpdateArg); UnityEngine.Switch.Applet.End(); return(result); } #endif return(Show(showControllerFirmwareUpdateArg)); }
public static extern Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg); // 0x00A16220-0x00A16240 public static Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg, bool suspendUnityThreads) => default; // 0x00A16240-0x00A162A0
} // 0x00A162B0-0x00A162C0 // Methods public static extern Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg); // 0x00A16220-0x00A16240
public static extern Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg);
public static Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg) { return(new Result()); }