Beispiel #1
0
        public static Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg, bool suspendUnityThreads)
        {
#if UNITY_SWITCH && ENABLE_IL2CPP
            if (suspendUnityThreads)
            {
                UnityEngine.Switch.Applet.Begin();
                Result result = Show(showControllerFirmwareUpdateArg);
                UnityEngine.Switch.Applet.End();
                return(result);
            }
#endif
            return(Show(showControllerFirmwareUpdateArg));
        }
 public static extern Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg);                               // 0x00A16220-0x00A16240
 public static Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg, bool suspendUnityThreads) => default; // 0x00A16240-0x00A162A0
        }                                                                              // 0x00A162B0-0x00A162C0

        // Methods
        public static extern Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg);                               // 0x00A16220-0x00A16240
Beispiel #4
0
 public static extern Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg);
Beispiel #5
0
 public static Result Show(ControllerFirmwareUpdateArg showControllerFirmwareUpdateArg)
 {
     return(new Result());
 }