public void InitSensors() {
      
      // Cached sensors
      Sensors = new Dictionary<string, Kinect>();

      // Looking for a valid sensor 
      //var i = 0;
      //foreach (var potential in KinectSensor.KinectSensors) {
        Kinect sensor = new Kinect("Kinect_v2_0", KinectSensor.GetDefault());
        Sensors.Add("Kinect_v2_0", sensor);
      //}

      // Little warning
      if (Sensors.Count <= 0) {
        Error("No Kinect Sensor");
      }
    }
        public void InitSensors()
        {
            // Cached sensors
            Sensors = new Dictionary <string, Kinect>();

            // Looking for a valid sensor
            //var i = 0;
            //foreach (var potential in KinectSensor.KinectSensors) {
            Kinect sensor = new Kinect("Kinect_v2_0", KinectSensor.GetDefault());

            Sensors.Add("Kinect_v2_0", sensor);
            //}

            // Little warning
            if (Sensors.Count <= 0)
            {
                Error("No Kinect Sensor");
            }
        }