public void InitSensors() { // Cached sensors Sensors = new Dictionary<string, Kinect>(); // Looking for a valid sensor //var i = 0; //foreach (var potential in KinectSensor.KinectSensors) { Kinect sensor = new Kinect("Kinect_v2_0", KinectSensor.GetDefault()); Sensors.Add("Kinect_v2_0", sensor); //} // Little warning if (Sensors.Count <= 0) { Error("No Kinect Sensor"); } }
public void InitSensors() { // Cached sensors Sensors = new Dictionary <string, Kinect>(); // Looking for a valid sensor //var i = 0; //foreach (var potential in KinectSensor.KinectSensors) { Kinect sensor = new Kinect("Kinect_v2_0", KinectSensor.GetDefault()); Sensors.Add("Kinect_v2_0", sensor); //} // Little warning if (Sensors.Count <= 0) { Error("No Kinect Sensor"); } }