bool isInside() { Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (marioo.Distance(pos, This_pos) <= 0.5f) { Is_ = true; return(true); } Is_ = false; return(false); }
// Update is called once per frame void Update() { module1[count].SetActive(true); if (count > maxnum) { return; } if (marioo.Distance(module1[count].transform.position, module1_.transform.position) >= 1.0f) { ++count; } }