//you should always be using this one public Map(int new_seed, Mapini new_ini) { seed = new_seed; x = new_ini.x; y = new_ini.y; behavior = new_ini; Random.seed = seed; rng = new Random(); grid = new Tile[x, y]; for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { grid[i, j] = new Plains(); } } }
public Map(int new_seed, int new_x, int new_y) { seed = new_seed; x = new_x; y = new_y; Random.seed = seed; behavior = null; rng = new Random(); grid = new Tile[x, y]; for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { grid[i, j] = new Plains(); } } //Debug.Log("i am making a map!"); //Debug.Log("my dimensions are: " + x + " and " + y); //print(); }