Beispiel #1
0
 //you should always be using this one
 public Map(int new_seed, Mapini new_ini)
 {
     seed        = new_seed;
     x           = new_ini.x;
     y           = new_ini.y;
     behavior    = new_ini;
     Random.seed = seed;
     rng         = new Random();
     grid        = new Tile[x, y];
     for (int i = 0; i < x; i++)
     {
         for (int j = 0; j < y; j++)
         {
             grid[i, j] = new Plains();
         }
     }
 }
Beispiel #2
0
 public Map(int new_seed, int new_x, int new_y)
 {
     seed        = new_seed;
     x           = new_x;
     y           = new_y;
     Random.seed = seed;
     behavior    = null;
     rng         = new Random();
     grid        = new Tile[x, y];
     for (int i = 0; i < x; i++)
     {
         for (int j = 0; j < y; j++)
         {
             grid[i, j] = new Plains();
         }
     }
     //Debug.Log("i am making a map!");
     //Debug.Log("my dimensions are: " + x + " and " + y);
     //print();
 }