public void loadTexture(live2d.ALive2DModel model, int no, string path) { if (LAppDefine.DEBUG_LOG) { Debug.Log("Load texture " + path); } var texPath = path.Replace(".png", ""); Texture2D texture = FileManager.LoadTexture(texPath); ((Live2DModelUnity)model).setTexture(no, texture); }
public override void updateParamExe(ALive2DModel model, long timeMSec, float _weight, MotionQueueEnt motionQueueEnt) { }
public void setParam(ALive2DModel model) { }
public virtual bool updateParam(ALive2DModel model) { return(false); }
public static void loadModel_exe(ALive2DModel ret, Stream bin) { }
public static void loadModel_exe(ALive2DModel ret, string filepath) { }
public void init(string partsID, ALive2DModel model) { }
public void update(ALive2DModel model, long time) { }