Beispiel #1
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    public void loadTexture(live2d.ALive2DModel model, int no, string path)
    {
        if (LAppDefine.DEBUG_LOG)
        {
            Debug.Log("Load texture " + path);
        }
        var       texPath = path.Replace(".png", "");
        Texture2D texture = FileManager.LoadTexture(texPath);

        ((Live2DModelUnity)model).setTexture(no, texture);
    }
Beispiel #2
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 public override void updateParamExe(ALive2DModel model, long timeMSec, float _weight, MotionQueueEnt motionQueueEnt)
 {
 }
Beispiel #3
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 public void setParam(ALive2DModel model)
 {
 }
Beispiel #4
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 public virtual bool updateParam(ALive2DModel model)
 {
     return(false);
 }
Beispiel #5
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 public static void loadModel_exe(ALive2DModel ret, Stream bin)
 {
 }
Beispiel #6
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 public static void loadModel_exe(ALive2DModel ret, string filepath)
 {
 }
Beispiel #7
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 public void init(string partsID, ALive2DModel model)
 {
 }
Beispiel #8
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 public void update(ALive2DModel model, long time)
 {
 }