/// <summary>
		/// Removes a state from the current state set.
		/// </summary>
		public bool remove(AccessibleState @state)
		{
			return default(bool);
		}
		/// <summary>
		/// Adds all of the states to the existing state set.
		/// </summary>
		public void addAll(AccessibleState[] @states)
		{
		}
		/// <summary>
		/// Checks if the current state is in the state set.
		/// </summary>
		public bool contains(AccessibleState @state)
		{
			return default(bool);
		}
		/// <summary>
		/// Adds a new state to the current state set if it is not already
		/// present.
		/// </summary>
		public bool add(AccessibleState @state)
		{
			return default(bool);
		}
		/// <summary>
		/// Creates a new state with the initial set of states contained in
		/// the array of states passed in.
		/// </summary>
		public AccessibleStateSet(AccessibleState[] @states)
		{
		}
Exemple #6
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 /// <summary>
 /// Removes a state from the current state set.
 /// </summary>
 public bool remove(AccessibleState @state)
 {
     return(default(bool));
 }
Exemple #7
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 /// <summary>
 /// Checks if the current state is in the state set.
 /// </summary>
 public bool contains(AccessibleState @state)
 {
     return(default(bool));
 }
Exemple #8
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 /// <summary>
 /// Adds a new state to the current state set if it is not already
 /// present.
 /// </summary>
 public bool add(AccessibleState @state)
 {
     return(default(bool));
 }