/// <summary> /// Removes a state from the current state set. /// </summary> public bool remove(AccessibleState @state) { return default(bool); }
/// <summary> /// Adds all of the states to the existing state set. /// </summary> public void addAll(AccessibleState[] @states) { }
/// <summary> /// Checks if the current state is in the state set. /// </summary> public bool contains(AccessibleState @state) { return default(bool); }
/// <summary> /// Adds a new state to the current state set if it is not already /// present. /// </summary> public bool add(AccessibleState @state) { return default(bool); }
/// <summary> /// Creates a new state with the initial set of states contained in /// the array of states passed in. /// </summary> public AccessibleStateSet(AccessibleState[] @states) { }
/// <summary> /// Removes a state from the current state set. /// </summary> public bool remove(AccessibleState @state) { return(default(bool)); }
/// <summary> /// Checks if the current state is in the state set. /// </summary> public bool contains(AccessibleState @state) { return(default(bool)); }
/// <summary> /// Adds a new state to the current state set if it is not already /// present. /// </summary> public bool add(AccessibleState @state) { return(default(bool)); }