/// <summary>Constructor</summary> public X32ChannelBase() { Name = "Unnamed"; color = Constants.COLOR.WHITE; On = true; Level = new X32Level(Constants.NO_LEVEL, 1024); }
public X32FXReturn() : base() { Sends = new List <X32Send>(16); for (int i = 0; i < 16; i++) { Sends.Add(new X32Send()); } StereoOn = true; MonoOn = false; MonoLevel = new X32Level(0.0f, 161); }
public X32Send() { Level = new X32Level(0.0f, 161); On = true; Type = Constants.MIX_TAP.PRE; }