Exemple #1
0
        public void FireBullet(Player PlayerThatShoots, SoundBank TheSoundBank)
        {
            Bullet2 newBullet = new Bullet2(Texture);

            newBullet.Velocity = new Vector2((float)Math.Cos(PlayerThatShoots.Rotation), (float)Math.Sin(PlayerThatShoots.Rotation)) * 100.0f;

            newBullet.Position = PlayerThatShoots.Position + newBullet.Velocity * 1.75f;
            newBullet.Rotation = PlayerThatShoots.Rotation;
            newBullet.Scale = 1.0f;
            newBullet.Create();
            TheSoundBank.PlayCue("MP5-1");
            bullets.Add(newBullet);

        }
Exemple #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            //this.IsMouseVisible = true;
            mPlayerSprite = new Player();
            Enemy = new Sprite();

            ScreenHeight = graphics.GraphicsDevice.Viewport.Height;
            ScreenWidth = graphics.GraphicsDevice.Viewport.Width;

            Enemy.Position = new Vector2(ScreenWidth / 2, ScreenHeight / 2);
            Enemy.Rotation = 135.0f;

            shot = false;

            base.Initialize();
        }