Exemple #1
0
        public static void TexturedCube(float size,
		                                RectangleD top, RectangleD bottom,
		                                RectangleD right, RectangleD left,
		                                RectangleD front, RectangleD back)
        {
            GL.Begin(BeginMode.Quads);

            GL.Normal3(0.0f, 1.0f, 0.0f);
            GL.TexCoord2(top.Right, top.Top);    GL.Vertex3( size, size, -size);
            GL.TexCoord2(top.Left,  top.Top);    GL.Vertex3(-size, size, -size);
            GL.TexCoord2(top.Left,  top.Bottom); GL.Vertex3(-size, size,  size);
            GL.TexCoord2(top.Right, top.Bottom); GL.Vertex3( size, size,  size);

            GL.Normal3(0.0f, -1.0f, 0.0f);
            GL.TexCoord2(bottom.Right, bottom.Top);    GL.Vertex3(-size, -size,  size);
            GL.TexCoord2(bottom.Left,  bottom.Top);    GL.Vertex3(-size, -size, -size);
            GL.TexCoord2(bottom.Left,  bottom.Bottom); GL.Vertex3( size, -size, -size);
            GL.TexCoord2(bottom.Right, bottom.Bottom); GL.Vertex3( size, -size,  size);

            GL.Normal3(1.0f, 0.0f, 0.0f);
            GL.TexCoord2(right.Right, right.Top);    GL.Vertex3(size,  size, -size);
            GL.TexCoord2(right.Left,  right.Top);    GL.Vertex3(size,  size,  size);
            GL.TexCoord2(right.Left,  right.Bottom); GL.Vertex3(size, -size,  size);
            GL.TexCoord2(right.Right, right.Bottom); GL.Vertex3(size, -size, -size);

            GL.Normal3(-1.0f, 0.0f, 0.0f);
            GL.TexCoord2(left.Right, left.Top);    GL.Vertex3(-size,  size,  size);
            GL.TexCoord2(left.Left,  left.Top);    GL.Vertex3(-size,  size, -size);
            GL.TexCoord2(left.Left,  left.Bottom); GL.Vertex3(-size, -size, -size);
            GL.TexCoord2(left.Right, left.Bottom); GL.Vertex3(-size, -size,  size);

            GL.Normal3(0.0f, 0.0f, 1.0f);
            GL.TexCoord2(front.Right, front.Top);    GL.Vertex3( size,  size, size);
            GL.TexCoord2(front.Left,  front.Top);    GL.Vertex3(-size,  size, size);
            GL.TexCoord2(front.Left,  front.Bottom); GL.Vertex3(-size, -size, size);
            GL.TexCoord2(front.Right, front.Bottom); GL.Vertex3( size, -size, size);

            GL.Normal3(0.0f, 0.0f, -1.0f);
            GL.TexCoord2(back.Right, back.Top);    GL.Vertex3(-size,  size, -size);
            GL.TexCoord2(back.Left,  back.Top);    GL.Vertex3( size,  size, -size);
            GL.TexCoord2(back.Left,  back.Bottom); GL.Vertex3( size, -size, -size);
            GL.TexCoord2(back.Right, back.Bottom); GL.Vertex3(-size, -size, -size);

            GL.End();
        }
Exemple #2
0
 public void SpawnCube(float size, float mass, Matrix4 start)
 {
     Point[] block = Blocks.Data[_rnd.Next(0, Blocks.Data.Length)];
     RectangleD top    = new RectangleD(block[0].X / 16.0, block[0].Y / 16.0, 0.0625, 0.0625);
     RectangleD bottom = new RectangleD(block[1].X / 16.0, block[1].Y / 16.0, 0.0625, 0.0625);
     RectangleD right  = new RectangleD(block[2].X / 16.0, block[2].Y / 16.0, 0.0625, 0.0625);
     RectangleD left   = new RectangleD(block[3].X / 16.0, block[3].Y / 16.0, 0.0625, 0.0625);
     RectangleD front  = new RectangleD(block[4].X / 16.0, block[4].Y / 16.0, 0.0625, 0.0625);
     RectangleD back   = new RectangleD(block[5].X / 16.0, block[5].Y / 16.0, 0.0625, 0.0625);
     new Props.Cube(size, mass, start){
         Texture = Texture,
         Top = top, Bottom = bottom,
         Right = right, Left = left,
         Front = front, Back = back
     };
 }
Exemple #3
0
 public static void TexturedCube(float size, RectangleD sides)
 {
     TexturedCube(size, sides, sides, sides, sides, sides, sides);
 }