/// <summary>
        /// This method will update all the variables binded to the Game Parameter "subject"
        /// </summary>
        /// <param name="subject">Game Parameters inherit Subject class</param>
        public void UpdateRoutine(Subject subject)
        {
            // creating a generic variable egVar and instantiating the correct type
            // the eg types are the same implemented as parameters (string, int, bool, double)
            egVar         var;
            GameParameter gp = (GameParameter)subject;

            if (subject.GetType() == typeof(IntParameter))
            {
                IntParameter iP = (IntParameter)subject;
                egInt        i  = iP.Value;
                var = i;
            }
            else if (subject.GetType() == typeof(BoolParameter))
            {
                BoolParameter bP = (BoolParameter)subject;
                egBool        b  = bP.Value;
                var = b;
            }
            else if (subject.GetType() == typeof(StringListParameter))
            {
                StringListParameter sP = (StringListParameter)subject;
                egString            s  = sP.Value;
                var = s;
            }
            else if (subject.GetType() == typeof(StringParameter))
            {
                StringParameter sP = (StringParameter)subject;
                egString        s  = sP.Value;
                Debug.Log((string)s + " variable Handler test");
                var = s;
            }
            else if (subject.GetType() == typeof(RangeParameter))
            {
                RangeParameter fP = (RangeParameter)subject;
                egFloat        s  = fP.Value;
                var = s;
            }
            else
            {
                // if the type is not registered something went wrong
                Debug.Log("ERROR, type: " + subject.GetType() + " not defined as a parameter type. Check parameter types.");
                return;
            }
            //then we will update the variables
            UpdateVariables(var, gp.Name);
        }
Exemple #2
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        public override void UpdateVal(egVar var)
        {
            if (var.GetType() == typeof(egInt))
            {
                updated = true;
                egInt i = (egInt)var;
                _Value = i;
            }
            else if (var.GetType() == typeof(egFloat))
            {
                updated = true;
                egFloat i = (egFloat)var;
                _Value = i;
            }
            else

            {
                Console.WriteLine("Type: " + var.GetType() + " not supported by egInt");
            }
        }