private void SendKeyMap(PadToKeyInput input, InputKeyInfo oldState, InputKeyInfo newState, string processName)
        {
            if (oldState.HasNewInput(input.Name, newState))
            {
                if (processName == null)
                {
                    SimpleLogger.Instance.Info("SendKey : Release '" + input.Keys + "' to <unknown process>");
                }
                else
                {
                    SimpleLogger.Instance.Info("SendKey : Release '" + input.Keys + "' to " + processName);
                }

                if (input.ScanCodes.Length != 0)
                {
                    foreach (uint sc in input.ScanCodes)
                    {
                        SendKey.SendScanCode(sc, false);
                    }
                }
                else if (input.Keys != Keys.None)
                {
                    SendKey.Send(input.Keys, false);
                }
            }
            else if (newState.HasNewInput(input.Name, oldState))
            {
                if (processName == null)
                {
                    SimpleLogger.Instance.Info("SendKey : Press '" + input.Keys + "' to <unknown process>");
                }
                else
                {
                    SimpleLogger.Instance.Info("SendKey : Press '" + input.Keys + "' to " + processName);
                }

                if (input.ScanCodes.Length != 0)
                {
                    foreach (uint sc in input.ScanCodes)
                    {
                        SendKey.SendScanCode(sc, true);
                    }
                }
                else if (input.Keys != Keys.None)
                {
                    SendKey.Send(input.Keys, true);
                }
            }
        }
Exemple #2
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        private void SendKeyMap(PadToKeyInput input, InputKey prevState, InputKey keyState, string processName)
        {
            if (prevState.HasFlag(input.Name) && !keyState.HasFlag(input.Name))
            {
                if (processName == null)
                {
                    SimpleLogger.Instance.Info("SendKey : Release '" + input.Keys + "' to <unknown process>");
                }
                else
                {
                    SimpleLogger.Instance.Info("SendKey : Release '" + input.Keys + "' to " + processName);
                }

                if (input.ScanCode != 0)
                {
                    SendKey.Send(input.ScanCode, false);
                }
                else
                {
                    SendKey.Send(input.Keys, false);
                }
            }
            else if (!prevState.HasFlag(input.Name) && keyState.HasFlag(input.Name))
            {
                if (processName == null)
                {
                    SimpleLogger.Instance.Info("SendKey : Press '" + input.Keys + "' to <unknown process>");
                }
                else
                {
                    SimpleLogger.Instance.Info("SendKey : Press '" + input.Keys + "' to " + processName);
                }

                if (input.ScanCode != 0)
                {
                    SendKey.Send(input.ScanCode, false);
                }
                else
                {
                    SendKey.Send(input.Keys, true);
                }
            }
        }
        private void SendInput(InputKeyInfo newState, InputKeyInfo oldState, IntPtr hWndProcess, string process, PadToKeyInput input)
        {
            if (input.Type == PadToKeyType.Mouse && (input.Code == "CLICK" || input.Code == "RCLICK" || input.Code == "MCLICK"))
            {
                if (oldState.HasNewInput(input.Name, newState)) // Released
                {
                    if (input.Code == "CLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.Click, false);
                    }
                    else if (input.Code == "RCLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.RClick, false);
                    }
                    else if (input.Code == "MCLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.MClick, false);
                    }
                }
                else if (newState.HasNewInput(input.Name, oldState)) // Pressed
                {
                    if (input.Code == "CLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.Click, true);
                    }
                    else if (input.Code == "RCLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.RClick, true);
                    }
                    else if (input.Code == "MCLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.MClick, true);
                    }
                }

                return;
            }

            if (input.Type == PadToKeyType.Mouse && (input.Code == "X" || input.Code == "Y"))
            {
                if (!newState.HasFlag(input.Name) && !newState.HasFlag(RevertedAxis(input.Name)))
                {
                    Debug.WriteLine("STOP MOUSE MOVE " + input.Code);

                    // Stop
                    if (input.Code == "X")
                    {
                        _mouseMove.X = 0;
                    }
                    else
                    {
                        _mouseMove.Y = 0;
                    }

                    if (_mouseMove.IsEmpty && _mouseTimer != null)
                    {
                        _mouseTimer.Dispose();
                        _mouseTimer = null;
                    }
                }
                else if (newState.HasNewInput(input.Name, oldState, true))
                {
                    // Moving
                    if (input.Code == "X")
                    {
                        _mouseMove.X = newState.GetMouseInputValue(input.Name);
                    }
                    else
                    {
                        _mouseMove.Y = newState.GetMouseInputValue(input.Name);
                    }

                    Debug.WriteLine("Mouse @ " + _mouseMove.ToString());

                    if (_mouseMove.IsEmpty)
                    {
                        if (_mouseTimer != null)
                        {
                            _mouseTimer.Dispose();
                        }

                        _mouseTimer = null;
                    }
                    else if (_mouseTimer == null)
                    {
                        _mouseTimer = new System.Threading.Timer(new TimerCallback(OnMouseTimerProc), this, 0, 1);
                    }
                }
                else if (newState.HasNewInput(RevertedAxis(input.Name), oldState, true))
                {
                    // Moving
                    if (input.Code == "X")
                    {
                        _mouseMove.X = newState.GetMouseInputValue(RevertedAxis(input.Name));
                    }
                    else
                    {
                        _mouseMove.Y = newState.GetMouseInputValue(RevertedAxis(input.Name));
                    }

                    Debug.WriteLine("Mouse @ " + _mouseMove.ToString());

                    if (_mouseMove.IsEmpty)
                    {
                        if (_mouseTimer != null)
                        {
                            _mouseTimer.Dispose();
                        }

                        _mouseTimer = null;
                    }
                    else if (_mouseTimer == null)
                    {
                        _mouseTimer = new System.Threading.Timer(new TimerCallback(OnMouseTimerProc), this, 0, 5);
                    }
                }

                return;
            }

            if (input.Key != null && (input.Key.StartsWith("(") || input.Key.StartsWith("{")))
            {
                if (newState.HasNewInput(input.Name, oldState))
                {
                    if (input.Keys != 0)
                    {
                        if (process == null)
                        {
                            SimpleLogger.Instance.Info("SendKey : " + input.Key + " to <unknown process>");
                        }
                        else
                        {
                            SimpleLogger.Instance.Info("SendKey : " + input.Key + " to " + process);
                        }
                    }

                    if (input.Key == "(%{CLOSE})" && hWndProcess != IntPtr.Zero)
                    {
                        SendMessage(hWndProcess, WM_CLOSE, 0, 0);
                    }
                    else if (input.Key == "(%{KILL})" && hWndProcess != IntPtr.Zero)
                    {
                        KillProcess(hWndProcess, process);
                    }
                    else if (input.Key == "(%{F4})" && process == "emulationstation")
                    {
                        SendKey.Send(Keys.Alt, true);
                        SendKey.Send(Keys.F4, true);
                        SendKey.Send(Keys.Alt, false);
                        SendKey.Send(Keys.F4, false);
                    }
                    else
                    {
                        SendKeys.SendWait(input.Key);
                    }
                }
            }
            else if (input.Keys != 0 || input.ScanCodes.Length != 0)
            {
                SendKeyMap(input, oldState, newState, process);
            }
        }