void Awake() { _physics = GetComponent <PhysicsController2D>(); _stats = GetComponent <ControllableStats>(); _canTakeInput = GetComponent <CanTakeInput>(); _energy = GetComponent <HasEnergy>(); _followText = GetComponent <FollowText>(); _gun = GetComponent <UnconventionalGun>(); }
void Awake() { _collider = GetComponent <BoxCollider2D>(); _transform = GetComponent <Transform>(); _stats = GetComponent <ControllableStats>(); _velocity = Vector3.zero; Collisions = new CollisionModel(); }