public AddLock ( int accId, int lockId ) : bool | ||
accId | int | |
lockId | int | |
Résultat | bool |
public void EditAccountList(RealmTime time, EditAccountListPacket pkt) { List<int> list; if (pkt.AccountListId == LOCKED_LIST_ID) list = Locked; else if (pkt.AccountListId == IGNORED_LIST_ID) list = Ignored; else return; if (list == null) list = new List<int>(); Player player = Owner.GetEntity(pkt.ObjectId) as Player; if (player == null) return; int accId = player.client.Account.AccountId; var db = new Database(); //if (pkt.Add && list.Count < 6) // list.Add(accId); //else // list.Remove(accId); if (pkt.Add) { list.Add(accId); if (pkt.AccountListId == LOCKED_LIST_ID) db.AddLock(client.Account.AccountId, accId); if (pkt.AccountListId == IGNORED_LIST_ID) db.AddIgnore(client.Account.AccountId, accId); } else { list.Remove(accId); if (pkt.AccountListId == LOCKED_LIST_ID) db.RemoveLock(client.Account.AccountId, accId); if (pkt.AccountListId == IGNORED_LIST_ID) db.RemoveIgnore(client.Account.AccountId, accId); } SendAccountList(list, pkt.AccountListId); }