public IFont LoadFontDirect(string fullFilePath) { global::SFML.Graphics.Font sfFont; //try { sfFont = new global::SFML.Graphics.Font(fullFilePath); Font font = new Font(sfFont); return font; }
public IFont LoadFont(byte[] data) { // Note: This memory stream needs to be kept open for the font to be usable in SFML... MemoryStream stream = new MemoryStream(); stream.Write(data, 0, data.Length); global::SFML.Graphics.Font sfFont; sfFont = new global::SFML.Graphics.Font(stream); Font font = new Font(sfFont); return font; }