public static void LoadGameObject(string url, bool isCacheInMemory, uint callId) { AssetManager.GetGameObject(url, isCacheInMemory, delegate(GameObject gameObject) { CSharpInterface.OnLoadAsset(url, gameObject, callId); }); }
public static void LoadImage(string url, bool isCacheInMemory, uint callId) { AssetManager.GetImage(url, isCacheInMemory, delegate(Texture2D texture) { CSharpInterface.OnLoadAsset(url, texture, callId); }); }
public static void LoadAssetBundle(string url, uint callId) { AssetManager.GetAssetBundle(url, delegate(AssetBundle assetBundle) { CSharpInterface.OnLoadAsset(url, assetBundle, callId); }); }