public static void LoadGameObject(string url, bool isCacheInMemory, uint callId)
 {
     AssetManager.GetGameObject(url, isCacheInMemory, delegate(GameObject gameObject)
     {
         CSharpInterface.OnLoadAsset(url, gameObject, callId);
     });
 }
 public static void LoadImage(string url, bool isCacheInMemory, uint callId)
 {
     AssetManager.GetImage(url, isCacheInMemory, delegate(Texture2D texture)
     {
         CSharpInterface.OnLoadAsset(url, texture, callId);
     });
 }
 public static void LoadAssetBundle(string url, uint callId)
 {
     AssetManager.GetAssetBundle(url, delegate(AssetBundle assetBundle)
     {
         CSharpInterface.OnLoadAsset(url, assetBundle, callId);
     });
 }