//CCSpriteSheet Extension
        //implementation CCSpriteSheet (TMXTiledMapExtension)
        protected void AddQuadFromSprite(CCSprite sprite, int index)
        {
            Debug.Assert(sprite != null, "Argument must be non-NULL");

            while (index >= m_pobTextureAtlas.Capacity || m_pobTextureAtlas.Capacity == m_pobTextureAtlas.TotalQuads)
            {
                IncreaseAtlasCapacity();
            }
            //
            // update the quad directly. Don't add the sprite to the scene graph
            //
            sprite.BatchNode = this;
            sprite.AtlasIndex = index;

            m_pobTextureAtlas.InsertQuad(ref sprite.m_sQuad, index);

            // XXX: updateTransform will update the textureAtlas too using updateQuad.
            // XXX: so, it should be AFTER the insertQuad
            sprite.Dirty = true;
            sprite.UpdateTransform();
        }