public SpriteBatchNodeChildren() { CCSize s = CCDirector.SharedDirector.WinSize; // parents CCSpriteBatchNode batch = CCSpriteBatchNode.Create("animations/grossini", 50); AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode); CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini.plist"); CCSprite sprite1 = new CCSprite("grossini_dance_01.png"); sprite1.Position = (new CCPoint(s.Width / 3, s.Height / 2)); CCSprite sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(50, 50)); CCSprite sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(-50, -50)); batch.AddChild(sprite1); sprite1.AddChild(sprite2); sprite1.AddChild(sprite3); // BEGIN NEW CODE var animFrames = new List<CCSpriteFrame>(); string str = ""; for (int i = 1; i < 15; i++) { string temp = ""; if (i<10) { temp = "0" + i; } else { temp = i.ToString(); } str = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = CCSpriteFrameCache.SharedSpriteFrameCache.SpriteFrameByName(str); animFrames.Add(frame); } CCAnimation animation = CCAnimation.Create(animFrames, 0.2f); sprite1.RunAction(new CCRepeatForever (new CCAnimate (animation))); // END NEW CODE CCActionInterval action = new CCMoveBy (2, new CCPoint(200, 0)); CCActionInterval action_back = (CCActionInterval)action.Reverse(); CCActionInterval action_rot = new CCRotateBy (2, 360); CCActionInterval action_s = new CCScaleBy(2, 2); CCActionInterval action_s_back = (CCActionInterval)action_s.Reverse(); CCActionInterval seq2 = (CCActionInterval)action_rot.Reverse(); sprite2.RunAction(new CCRepeatForever (seq2)); sprite1.RunAction((CCAction)(new CCRepeatForever (action_rot))); sprite1.RunAction((CCAction)(new CCRepeatForever ((CCActionInterval)(CCSequence.FromActions(action, action_back))))); sprite1.RunAction((CCAction)(new CCRepeatForever ((CCActionInterval)(CCSequence.FromActions(action_s, action_s_back))))); }
public SpriteBatchNodeReorderIssue767() { CCSize s = CCDirector.SharedDirector.WinSize; string scope = CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/ghosts.plist", "animations/ghosts"); CCNode aParent; CCSprite l1, l2a, l2b, l3a1, l3a2, l3b1, l3b2; // // SpriteBatchNode: 3 levels of children // aParent = new CCSpriteBatchNode("animations/ghosts"); AddChild(aParent, 0, (int) kTagSprite.kTagSprite1); // parent l1 = new CCSprite(scope + "father.gif"); l1.Position = (new CCPoint(s.Width / 2, s.Height / 2)); aParent.AddChild(l1, 0, (int) kTagSprite.kTagSprite2); CCSize l1Size = l1.ContentSize; // child left l2a = new CCSprite(scope + "sister1.gif"); l2a.Position = (new CCPoint(-25 + l1Size.Width / 2, 0 + l1Size.Height / 2)); l1.AddChild(l2a, -1, (int) kTags.kTagSpriteLeft); CCSize l2aSize = l2a.ContentSize; // child right l2b = new CCSprite(scope + "sister2.gif"); l2b.Position = (new CCPoint(+25 + l1Size.Width / 2, 0 + l1Size.Height / 2)); l1.AddChild(l2b, 1, (int) kTags.kTagSpriteRight); CCSize l2bSize = l2a.ContentSize; // child left bottom l3a1 = new CCSprite(scope + "child1.gif"); l3a1.Scale = (0.65f); l3a1.Position = (new CCPoint(0 + l2aSize.Width / 2, -50 + l2aSize.Height / 2)); l2a.AddChild(l3a1, -1); // child left top l3a2 = new CCSprite(scope + "child1.gif"); l3a2.Scale = (0.65f); l3a2.Position = (new CCPoint(0 + l2aSize.Width / 2, +50 + l2aSize.Height / 2)); l2a.AddChild(l3a2, 1); // child right bottom l3b1 = new CCSprite(scope + "child1.gif"); l3b1.Scale = (0.65f); l3b1.Position = (new CCPoint(0 + l2bSize.Width / 2, -50 + l2bSize.Height / 2)); l2b.AddChild(l3b1, -1); // child right top l3b2 = new CCSprite(scope + "child1.gif"); l3b2.Scale = (0.65f); l3b2.Position = (new CCPoint(0 + l2bSize.Width / 2, +50 + l2bSize.Height / 2)); l2b.AddChild(l3b2, 1); Schedule(reorderSprites, 1); }
public SpriteChildrenVisibilityIssue665() { CCSize s = CCDirector.SharedDirector.WinSize; CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini.plist"); CCNode aParent; CCSprite sprite1, sprite2, sprite3; // // SpriteBatchNode // // parents aParent = new CCSpriteBatchNode("animations/grossini", 50); aParent.Position = (new CCPoint(s.Width / 3, s.Height / 2)); AddChild(aParent, 0); sprite1 = new CCSprite("grossini_dance_01.png"); sprite1.Position = (new CCPoint(0, 0)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(20, 30)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(-20, 30)); // test issue #665 sprite1.Visible = false; aParent.AddChild(sprite1); sprite1.AddChild(sprite2, -2); sprite1.AddChild(sprite3, 2); // // Sprite // aParent = new CCNode (); aParent.Position = (new CCPoint(2 * s.Width / 3, s.Height / 2)); AddChild(aParent, 0); sprite1 = new CCSprite("grossini_dance_01.png"); sprite1.Position = (new CCPoint(0, 0)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(20, 30)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(-20, 30)); // test issue #665 sprite1.Visible = false; aParent.AddChild(sprite1); sprite1.AddChild(sprite2, -2); sprite1.AddChild(sprite3, 2); }
public override void OnEnter() { base.OnEnter(); float x, y; CCSize size = CCDirector.SharedDirector.WinSize; x = size.Width; y = size.Height; CCSprite bg = new CCSprite("Images/background3"); AddChild(bg, 0, EffectAdvanceScene.kTagBackground); bg.Position = new CCPoint(x / 2, y / 2); grossini = new CCSprite("Images/grossinis_sister2"); bg.AddChild(grossini, 1, EffectAdvanceScene.kTagSprite1); grossini.Position = new CCPoint(x / 3.0f, 200); CCActionInterval sc = new CCScaleBy(2, 5); CCFiniteTimeAction sc_back = sc.Reverse(); grossini.RunAction(new CCRepeatForever ((CCActionInterval)(CCSequence.FromActions(sc, sc_back)))); tamara = new CCSprite("Images/grossinis_sister1"); bg.AddChild(tamara, 1, EffectAdvanceScene.kTagSprite2); tamara.Position = new CCPoint(2 * x / 3.0f, 200); CCActionInterval sc2 = new CCScaleBy(2, 5); CCFiniteTimeAction sc2_back = sc2.Reverse(); tamara.RunAction(new CCRepeatForever ((CCActionInterval)(CCSequence.FromActions(sc2, sc2_back)))); CCLabelTTF label = new CCLabelTTF(title(), "arial", 28); label.Position = new CCPoint(x / 2, y - 80); AddChild(label); label.Tag = EffectAdvanceScene.kTagLabel; string strSubtitle = subtitle(); if (strSubtitle != null) { CCLabelTTF l = new CCLabelTTF(strSubtitle, "arial", 16); AddChild(l, 101); l.Position = new CCPoint(size.Width / 2, size.Height - 80); } CCMenuItemImage item1 = new CCMenuItemImage("Images/b1", "Images/b2", backCallback); CCMenuItemImage item2 = new CCMenuItemImage("Images/r1", "Images/r2", restartCallback); CCMenuItemImage item3 = new CCMenuItemImage("Images/f1", "Images/f2", nextCallback); CCMenu menu = CCMenu.Create(item1, item2, item3); menu.Position = new CCPoint(0, 0); item1.Position = new CCPoint(size.Width / 2 - 100, 30); item2.Position = new CCPoint(size.Width / 2, 30); item3.Position = new CCPoint(size.Width / 2 + 100, 30); AddChild(menu, 1); }
public CCSprite makeSpriteZ(int aZ) { CCSprite sprite = new CCSprite(batchNode.Texture, new CCRect(128, 0, 64, 64)); batchNode.AddChild(sprite, aZ + 1, 0); //children CCSprite spriteShadow = new CCSprite(batchNode.Texture, new CCRect(0, 0, 64, 64)); spriteShadow.Opacity = 128; sprite.AddChild(spriteShadow, aZ, 3); CCSprite spriteTop = new CCSprite(batchNode.Texture, new CCRect(64, 0, 64, 64)); sprite.AddChild(spriteTop, aZ + 2, 3); return sprite; }
public NodeToWorld() { // // This code tests that nodeToParent works OK: // - It tests different anchor Points // - It tests different children anchor points CCSprite back = new CCSprite(TestResource.s_back3); AddChild(back, -10); back.AnchorPoint = (new CCPoint(0, 0)); CCSize backSize = back.ContentSize; CCMenuItem item = new CCMenuItemImage(TestResource.s_PlayNormal, TestResource.s_PlaySelect); CCMenu menu = new CCMenu(item); menu.AlignItemsVertically(); menu.Position = (new CCPoint(backSize.Width / 2, backSize.Height / 2)); back.AddChild(menu); CCActionInterval rot = new CCRotateBy (5, 360); CCAction fe = new CCRepeatForever (rot); item.RunAction(fe); CCActionInterval move = new CCMoveBy (3, new CCPoint(200, 0)); var move_back = (CCActionInterval) move.Reverse(); CCFiniteTimeAction seq = CCSequence.FromActions(move, move_back); CCAction fe2 = new CCRepeatForever ((CCActionInterval) seq); back.RunAction(fe2); }
public Test6() { CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1); CCSprite sp11 = new CCSprite(TestResource.s_pPathSister1); CCSprite sp2 = new CCSprite(TestResource.s_pPathSister2); CCSprite sp21 = new CCSprite(TestResource.s_pPathSister2); sp1.Position = (new CCPoint(100, 160)); sp2.Position = (new CCPoint(380, 160)); CCActionInterval rot = new CCRotateBy (2, 360); var rot_back = rot.Reverse() as CCActionInterval; CCAction forever1 = new CCRepeatForever ((CCActionInterval)CCSequence.FromActions(rot, rot_back)); var forever11 = (CCAction) (forever1.Copy()); var forever2 = (CCAction) (forever1.Copy()); var forever21 = (CCAction) (forever1.Copy()); AddChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1); sp1.AddChild(sp11); AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2); sp2.AddChild(sp21); sp1.RunAction(forever1); sp11.RunAction(forever11); sp2.RunAction(forever2); sp21.RunAction(forever21); Schedule(addAndRemove, 2.0f); }
public CameraOrbitTest() { CCSize s = CCDirector.SharedDirector.WinSize; CCSprite p = new CCSprite(TestResource.s_back3); AddChild(p, 0); p.Position = (new CCPoint(s.Width / 2, s.Height / 2)); p.Opacity = 128; CCSprite sprite; CCOrbitCamera orbit; CCCamera cam; CCSize ss; // LEFT s = p.ContentSize; sprite = new CCSprite(TestResource.s_pPathGrossini); sprite.Scale = (0.5f); p.AddChild(sprite, 0); sprite.Position = (new CCPoint(s.Width / 4 * 1, s.Height / 2)); cam = sprite.Camera; orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 0, 0); sprite.RunAction(new CCRepeatForever (orbit)); // CENTER sprite = new CCSprite(TestResource.s_pPathGrossini); sprite.Scale = 1.0f; p.AddChild(sprite, 0); sprite.Position = new CCPoint(s.Width / 4 * 2, s.Height / 2); orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 45, 0); sprite.RunAction(new CCRepeatForever (orbit)); // RIGHT sprite = new CCSprite(TestResource.s_pPathGrossini); sprite.Scale = 2.0f; p.AddChild(sprite, 0); sprite.Position = new CCPoint(s.Width / 4 * 3, s.Height / 2); ss = sprite.ContentSize; orbit = new CCOrbitCamera(2, 1, 0, 0, 360, 90, -45); sprite.RunAction(new CCRepeatForever (orbit)); // PARENT orbit = new CCOrbitCamera(10, 1, 0, 0, 360, 0, 90); p.RunAction(new CCRepeatForever (orbit)); Scale = 1; }
public override void OnEnter() { base.OnEnter(); CCSize s = CCDirector.SharedDirector.WinSize; CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1); CCSprite sp2 = new CCSprite(TestResource.s_pPathSister2); CCSprite sp3 = new CCSprite(TestResource.s_pPathSister1); CCSprite sp4 = new CCSprite(TestResource.s_pPathSister2); sp1.Position = (new CCPoint(100, s.Height / 2)); sp2.Position = (new CCPoint(380, s.Height / 2)); AddChild(sp1); AddChild(sp2); sp3.Scale = (0.25f); sp4.Scale = (0.25f); sp1.AddChild(sp3); sp2.AddChild(sp4); CCActionInterval a1 = new CCRotateBy (2, 360); CCActionInterval a2 = new CCScaleBy(2, 2); CCAction action1 = new CCRepeatForever ((CCActionInterval)CCSequence.FromActions(a1, a2, a2.Reverse()) ); CCAction action2 = new CCRepeatForever ((CCActionInterval) (CCSequence.FromActions( (CCActionInterval) (a1.Copy()), (CCActionInterval) (a2.Copy()), a2.Reverse())) ); sp2.AnchorPoint = (new CCPoint(0, 0)); sp1.RunAction(action1); sp2.RunAction(action2); }
public SpriteBatchNodeChildrenScale() { CCSize s = CCDirector.SharedDirector.WinSize; CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini_family.plist"); CCNode aParent; CCSprite sprite1, sprite2; CCActionInterval rot = new CCRotateBy (10, 360); CCAction seq = new CCRepeatForever (rot); // // Children + Scale using Sprite // Test 1 // aParent = new CCNode (); sprite1 = new CCSprite("grossinis_sister1.png"); sprite1.Position = new CCPoint(s.Width / 4, s.Height / 4); sprite1.ScaleX = -0.5f; sprite1.ScaleY = 2.0f; sprite1.RunAction(seq); sprite2 = new CCSprite("grossinis_sister2.png"); sprite2.Position = (new CCPoint(50, 0)); AddChild(aParent); aParent.AddChild(sprite1); sprite1.AddChild(sprite2); // // Children + Scale using SpriteBatchNode // Test 2 // aParent = new CCSpriteBatchNode("animations/grossini_family"); sprite1 = new CCSprite("grossinis_sister1.png"); sprite1.Position = new CCPoint(3 * s.Width / 4, s.Height / 4); sprite1.ScaleX = -0.5f; sprite1.ScaleY = 2.0f; sprite1.RunAction((CCAction)(seq.Copy())); sprite2 = new CCSprite("grossinis_sister2.png"); sprite2.Position = (new CCPoint(50, 0)); AddChild(aParent); aParent.AddChild(sprite1); sprite1.AddChild(sprite2); // // Children + Scale using Sprite // Test 3 // aParent = new CCNode (); sprite1 = new CCSprite("grossinis_sister1.png"); sprite1.Position = (new CCPoint(s.Width / 4, 2 * s.Height / 3)); sprite1.ScaleX = (1.5f); sprite1.ScaleY = -0.5f; sprite1.RunAction((CCAction)(seq.Copy())); sprite2 = new CCSprite("grossinis_sister2.png"); sprite2.Position = (new CCPoint(50, 0)); AddChild(aParent); aParent.AddChild(sprite1); sprite1.AddChild(sprite2); // // Children + Scale using Sprite // Test 4 // aParent = new CCSpriteBatchNode("animations/grossini_family"); sprite1 = new CCSprite("grossinis_sister1.png"); sprite1.Position = (new CCPoint(3 * s.Width / 4, 2 * s.Height / 3)); sprite1.ScaleX = 1.5f; sprite1.ScaleY = -0.5f; sprite1.RunAction((CCAction)(seq.Copy())); sprite2 = new CCSprite("grossinis_sister2.png"); sprite2.Position = (new CCPoint(50, 0)); AddChild(aParent); aParent.AddChild(sprite1); sprite1.AddChild(sprite2); }
public SpriteBatchNodeChildrenAnchorPoint() { CCSize s = CCDirector.SharedDirector.WinSize; CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini.plist"); CCNode aParent; CCSprite sprite1, sprite2, sprite3, sprite4, point; // // SpriteBatchNode // // parents aParent = CCSpriteBatchNode.Create("animations/grossini", 50); AddChild(aParent, 0); // anchor (0,0) sprite1 = new CCSprite("grossini_dance_08.png"); sprite1.Position = (new CCPoint(s.Width / 4, s.Height / 2)); sprite1.AnchorPoint = (new CCPoint(0, 0)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(20, 30)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(-20, 30)); sprite4 = new CCSprite("grossini_dance_04.png"); sprite4.Position = (new CCPoint(0, 0)); sprite4.Scale = 0.5f; aParent.AddChild(sprite1); sprite1.AddChild(sprite2, -2); sprite1.AddChild(sprite3, -2); sprite1.AddChild(sprite4, 3); point = new CCSprite("Images/r1"); point.Scale = 0.25f; point.Position = sprite1.Position; AddChild(point, 10); // anchor (0.5, 0.5) sprite1 = new CCSprite("grossini_dance_08.png"); sprite1.Position = (new CCPoint(s.Width / 2, s.Height / 2)); sprite1.AnchorPoint = (new CCPoint(0.5f, 0.5f)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(20, 30)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(-20, 30)); sprite4 = new CCSprite("grossini_dance_04.png"); sprite4.Position = (new CCPoint(0, 0)); sprite4.Scale = 0.5f; aParent.AddChild(sprite1); sprite1.AddChild(sprite2, -2); sprite1.AddChild(sprite3, -2); sprite1.AddChild(sprite4, 3); point = new CCSprite("Images/r1"); point.Scale = 0.25f; point.Position = sprite1.Position; AddChild(point, 10); // anchor (1,1) sprite1 = new CCSprite("grossini_dance_08.png"); sprite1.Position = (new CCPoint(s.Width / 2 + s.Width / 4, s.Height / 2)); sprite1.AnchorPoint = (new CCPoint(1, 1)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(20, 30)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(-20, 30)); sprite4 = new CCSprite("grossini_dance_04.png"); sprite4.Position = (new CCPoint(0, 0)); sprite4.Scale = 0.5f; aParent.AddChild(sprite1); sprite1.AddChild(sprite2, -2); sprite1.AddChild(sprite3, -2); sprite1.AddChild(sprite4, 3); point = new CCSprite("Images/r1"); point.Scale = 0.25f; point.Position = sprite1.Position; AddChild(point, 10); }
public SpriteChildrenChildren() { CCSize s = CCDirector.SharedDirector.WinSize; CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/ghosts.plist"); CCNode aParent; CCSprite l1, l2a, l2b, l3a1, l3a2, l3b1, l3b2; CCActionInterval rot = new CCRotateBy (10, 360); CCAction seq = new CCRepeatForever (rot); CCActionInterval rot_back = (CCActionInterval)rot.Reverse(); CCAction rot_back_fe = new CCRepeatForever (rot_back); // // SpriteBatchNode: 3 levels of children // aParent = new CCNode (); AddChild(aParent); // parent l1 = new CCSprite("father.gif"); l1.Position = (new CCPoint(s.Width / 2, s.Height / 2)); l1.RunAction((CCAction)(seq.Copy())); aParent.AddChild(l1); CCSize l1Size = l1.ContentSize; // child left l2a = new CCSprite("sister1.gif"); l2a.Position = (new CCPoint(-50 + l1Size.Width / 2, 0 + l1Size.Height / 2)); l2a.RunAction((CCAction)(rot_back_fe.Copy())); l1.AddChild(l2a); CCSize l2aSize = l2a.ContentSize; // child right l2b = new CCSprite("sister2.gif"); l2b.Position = (new CCPoint(+50 + l1Size.Width / 2, 0 + l1Size.Height / 2)); l2b.RunAction((CCAction)(rot_back_fe.Copy())); l1.AddChild(l2b); CCSize l2bSize = l2a.ContentSize; // child left bottom l3a1 = new CCSprite("child1.gif"); l3a1.Scale = 0.45f; l3a1.Position = new CCPoint(0 + l2aSize.Width / 2, -100 + l2aSize.Height / 2); l2a.AddChild(l3a1); // child left top l3a2 = new CCSprite("child1.gif"); l3a2.Scale = 0.45f; l3a1.Position = (new CCPoint(0 + l2aSize.Width / 2, +100 + l2aSize.Height / 2)); l2a.AddChild(l3a2); // child right bottom l3b1 = new CCSprite("child1.gif"); l3b1.Scale = 0.45f; l3b1.FlipY = true; l3b1.Position = (new CCPoint(0 + l2bSize.Width / 2, -100 + l2bSize.Height / 2)); l2b.AddChild(l3b1); // child right top l3b2 = new CCSprite("child1.gif"); l3b2.Scale = 0.45f; l3b2.FlipY = true; l3b1.Position = new CCPoint(0 + l2bSize.Width / 2, +100 + l2bSize.Height / 2); l2b.AddChild(l3b2); }
public override void OnEnter() { base.OnEnter(); m_background.Parent.RemoveChild(m_background, true); m_background = null; CCParallaxNode p = CCParallaxNode.Create(); AddChild(p, 5); CCSprite p1 = new CCSprite(TestResource.s_back3); CCSprite p2 = new CCSprite(TestResource.s_back3); p.AddChild(p1, 1, new CCPoint(0.5f, 1), new CCPoint(0, 250)); p.AddChild(p2, 2, new CCPoint(1.5f, 1), new CCPoint(0, 50)); m_emitter = CCParticleFlower.Create(); m_emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); p1.AddChild(m_emitter, 10); m_emitter.Position = new CCPoint(250, 200); CCParticleSun par = CCParticleSun.Create(); p2.AddChild(par, 10); par.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); CCActionInterval move = new CCMoveBy (4, new CCPoint(300, 0)); CCFiniteTimeAction move_back = move.Reverse(); CCFiniteTimeAction seq = CCSequence.FromActions(move, move_back); p.RunAction(new CCRepeatForever ((CCActionInterval) seq)); }
public SpriteBatchNodeChildrenZ() { CCSize s = CCDirector.SharedDirector.WinSize; // parents CCSpriteBatchNode batch; CCSprite sprite1, sprite2, sprite3; CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("animations/grossini.plist"); // test 1 batch = new CCSpriteBatchNode("animations/grossini", 50); AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode); sprite1 = new CCSprite("grossini_dance_01.png"); sprite1.Position = (new CCPoint(s.Width / 3, s.Height / 2)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(20, 30)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(-20, 30)); batch.AddChild(sprite1); sprite1.AddChild(sprite2, 2); sprite1.AddChild(sprite3, -2); // test 2 batch = new CCSpriteBatchNode("animations/grossini", 50); AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode); sprite1 = new CCSprite("grossini_dance_01.png"); sprite1.Position = (new CCPoint(2 * s.Width / 3, s.Height / 2)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(20, 30)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(-20, 30)); batch.AddChild(sprite1); sprite1.AddChild(sprite2, -2); sprite1.AddChild(sprite3, 2); // test 3 batch = new CCSpriteBatchNode("animations/grossini", 50); AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode); sprite1 = new CCSprite("grossini_dance_01.png"); sprite1.Position = (new CCPoint(s.Width / 2 - 90, s.Height / 4)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(s.Width / 2 - 60, s.Height / 4)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(s.Width / 2 - 30, s.Height / 4)); batch.AddChild(sprite1, 10); batch.AddChild(sprite2, -10); batch.AddChild(sprite3, -5); // test 4 batch = new CCSpriteBatchNode("animations/grossini", 50); AddChild(batch, 0, (int)kTags.kTagSpriteBatchNode); sprite1 = new CCSprite("grossini_dance_01.png"); sprite1.Position = (new CCPoint(s.Width / 2 + 30, s.Height / 4)); sprite2 = new CCSprite("grossini_dance_02.png"); sprite2.Position = (new CCPoint(s.Width / 2 + 60, s.Height / 4)); sprite3 = new CCSprite("grossini_dance_03.png"); sprite3.Position = (new CCPoint(s.Width / 2 + 90, s.Height / 4)); batch.AddChild(sprite1, -10); batch.AddChild(sprite2, -5); batch.AddChild(sprite3, -2); }