public override void OnEnabled() { Singleton = this; Log.Info($"Instantiating Events.."); PlayerHandlers = new PlayerHandlers(this); Log.Info($"Registering EventHandlers.."); Player.Joined += PlayerHandlers.OnPlayerJoined; Player.Died += PlayerHandlers.OnPlayerDied; Player.Left += PlayerHandlers.OnPlayerLeft; Player.Hurting += PlayerHandlers.OnPlayerHurt; Player.ChangingRole += PlayerHandlers.OnPlayerRoleChange; Player.Spawning += PlayerHandlers.OnPlayerSpawn; Server.RoundStarted += PlayerHandlers.OnRoundEnd; }
public override void OnEnabled() { Instance = this; Log.Info($"Instantiating Events.."); PlayerHandlers = new PlayerHandlers(this); Log.Info($"Registering EventHandlers.."); Player.Verified += PlayerHandlers.OnPlayerVerified; Player.Dying += PlayerHandlers.OnPlayerDying; Player.Left += PlayerHandlers.OnPlayerLeft; Player.Hurting += PlayerHandlers.OnPlayerHurt; Player.ChangingRole += PlayerHandlers.OnPlayerRoleChange; Player.Spawning += PlayerHandlers.OnPlayerSpawn; Server.RoundStarted += PlayerHandlers.OnRoundEnd; Exiled.Events.Handlers.Scp049.FinishingRecall += PlayerHandlers.OnDoctorRevive; }