public override void OnEnabled()
        {
            Singleton = this;

            Log.Info($"Instantiating Events..");
            PlayerHandlers = new PlayerHandlers(this);

            Log.Info($"Registering EventHandlers..");
            Player.Joined       += PlayerHandlers.OnPlayerJoined;
            Player.Died         += PlayerHandlers.OnPlayerDied;
            Player.Left         += PlayerHandlers.OnPlayerLeft;
            Player.Hurting      += PlayerHandlers.OnPlayerHurt;
            Player.ChangingRole += PlayerHandlers.OnPlayerRoleChange;
            Player.Spawning     += PlayerHandlers.OnPlayerSpawn;
            Server.RoundStarted += PlayerHandlers.OnRoundEnd;
        }
        public override void OnEnabled()
        {
            Instance = this;

            Log.Info($"Instantiating Events..");
            PlayerHandlers = new PlayerHandlers(this);

            Log.Info($"Registering EventHandlers..");
            Player.Verified     += PlayerHandlers.OnPlayerVerified;
            Player.Dying        += PlayerHandlers.OnPlayerDying;
            Player.Left         += PlayerHandlers.OnPlayerLeft;
            Player.Hurting      += PlayerHandlers.OnPlayerHurt;
            Player.ChangingRole += PlayerHandlers.OnPlayerRoleChange;
            Player.Spawning     += PlayerHandlers.OnPlayerSpawn;
            Server.RoundStarted += PlayerHandlers.OnRoundEnd;
            Exiled.Events.Handlers.Scp049.FinishingRecall += PlayerHandlers.OnDoctorRevive;
        }