private void SlushInSnow(object o, WorldGen wg, int x, int y, BiomeType bt) { VeinSettings v = (VeinSettings)o; if (bt == BiomeType.Taiga && y >= wg.HeightMap[x] && y < wg.HeightMap[x] + bt.SecondaryLayer - 10) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } } ; }
void BottomCaves(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (y >= level.Height - HeightMap[x] + 85 && y < wg.level.Height - 3) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = wg.Level.tiles[x, y].Background } } } ; }
private void SandInWorld(object o, WorldGen wg, int x, int y, BiomeType b) { BlockItem prev = wg.Level.tiles[x, y].Background; VeinSettings v = (VeinSettings)o; if (y > wg.HeightMap[x] + 4 && y < level.Height) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background != Item.Blank ? v.Tile.Background : prev } } } ; }
void RareOre(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (y >= wg.HeightMap[x] + b.SecondaryLayer && y < wg.Level.Height) { float value = ((float)(y - wg.HeightMap[x]) / ((float)wg.Level.Height - (wg.HeightMap[x]))); if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > MathHelper.Lerp(v.MaxFilter, v.Filter, value)) { if (wg.Level.tiles[x, y].Foreground == Item.Stone || wg.Level.tiles[x, y].Foreground == Item.Dirt) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } ; } } } void CoalOre(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (y >= wg.HeightMap[x] && y < wg.Level.Height) { float value = ((float)(y - wg.HeightMap[x]) / ((float)wg.Level.Height - (wg.HeightMap[x]))); if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > MathHelper.Lerp(v.MaxFilter, v.Filter, value)) { if (wg.Level.tiles[x, y].Foreground == b.Secondary.Foreground || wg.Level.tiles[x, y].Foreground == b.Primary.Foreground) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } ; } } } void IronOre(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (y >= wg.HeightMap[x] && y < wg.Level.Height) { float value = ((float)(y - wg.HeightMap[x]) / ((float)wg.Level.Height - (wg.HeightMap[x]))); if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > MathHelper.Lerp(v.MaxFilter, v.Filter, value)) { if (wg.Level.tiles[x, y].Foreground == b.Secondary.Foreground || wg.Level.tiles[x, y].Foreground == b.Primary.Foreground) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } ; } } } void CopperOre(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (y >= wg.HeightMap[x] && y < wg.Level.Height) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { if (wg.Level.tiles[x, y].Foreground == b.Secondary.Foreground || wg.Level.tiles[x, y].Foreground == b.Primary.Foreground) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } ; } } } void MiniCaves(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (y >= wg.HeightMap[x] && y < wg.HeightMap[x] + b.SecondaryLayer + 10) { if (b != BiomeType.Desert && WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = wg.Level.tiles[x, y].Background } } } ; } void LargeCaves(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (y >= wg.HeightMap[x] + b.SecondaryLayer - 10 && y < wg.level.Height) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = wg.Level.tiles[x, y].Background } } } ; } void DirtInStone(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (y >= wg.HeightMap[x] + b.SecondaryLayer - 10 && y < wg.level.Height) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } } ; } void StoneInDirt(object o, WorldGen wg, int x, int y, BiomeType b) { if (b != BiomeType.Taiga) { VeinSettings v = (VeinSettings)o; if (b == BiomeType.LushDesert || b == BiomeType.Desert || b == BiomeType.Marsh ? y >= wg.HeightMap[x] + wg.random.Next(7, 10) : y >= wg.HeightMap[x] + 1 && y < wg.HeightMap[x] + b.SecondaryLayer + 10) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } } ; } } void SandInDirt(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (b == BiomeType.Desert && y > wg.HeightMap[x] && y < wg.HeightMap[x] + b.SecondaryLayer + 10) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } } ; } void MudInDirt(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if ((b == BiomeType.Marsh || b == BiomeType.Fen) && y > wg.HeightMap[x] && y < wg.HeightMap[x] + b.SecondaryLayer + 10) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } } ; } void ClayInLushDesert(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (b == BiomeType.LushDesert && y > wg.HeightMap[x] && y < wg.HeightMap[x] + b.SecondaryLayer + 10) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } } ; } void SandStoneInDesert(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (b == BiomeType.LushDesert || b == BiomeType.Desert && y >= wg.HeightMap[x] && y < wg.HeightMap[x] + b.SecondaryLayer + 10) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } } ; } void LushDesert(object o, WorldGen wg, int x, int y, BiomeType b) { VeinSettings v = (VeinSettings)o; if (b == BiomeType.LushDesert || b == BiomeType.Desert && y > wg.HeightMap[x] && y < wg.HeightMap[x] + b.SecondaryLayer + 10) { if (WorldGen.OctaveGenerator(v.noise, x, y, v.Settings) > v.Filter) { wg.Level.tiles[x, y] = new Tile(v.Tile.Foreground) { Background = v.Tile.Background } } } ; } #endregion } }