int StartOperation(ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize internalBuffer, AsyncOperation operation, AsyncProtocolRequest asyncRequest, string name)
        {
            if (Interlocked.CompareExchange(ref nestedRequest, asyncRequest, null) != null)
            {
                throw new InvalidOperationException("Invalid nested call.");
            }

            bool failed = false;

            try {
                internalBuffer.Reset();
                asyncRequest.StartOperation(operation);
                return(asyncRequest.UserResult);
            } catch (Exception e) {
                failed = true;
                if (e is IOException)
                {
                    throw;
                }
                throw new IOException(name + " failed", e);
            } finally {
                if (asyncRequest.UserAsyncResult == null || failed)
                {
                    internalBuffer.Reset();
                    nestedRequest = null;
                }
            }
        }
        internal void ProcessAuthentication(LazyAsyncResult lazyResult)
        {
            var asyncRequest = new AsyncProtocolRequest(this, lazyResult);

            if (Interlocked.CompareExchange(ref asyncHandshakeRequest, asyncRequest, null) != null)
            {
                throw new InvalidOperationException("Invalid nested call.");
            }

            try {
                if (lastException != null)
                {
                    throw lastException;
                }
                if (xobileTlsContext == null)
                {
                    throw new InvalidOperationException();
                }

                readBuffer.Reset();
                writeBuffer.Reset();

                try {
                    asyncRequest.StartOperation(ProcessHandshake);
                } catch (Exception ex) {
                    throw SetException(ex);
                }
            } finally {
                if (lazyResult == null || lastException != null)
                {
                    readBuffer.Reset();
                    writeBuffer.Reset();
                    asyncHandshakeRequest = null;
                }
            }
        }
Exemple #3
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        int StartOperation(ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize internalBuffer, AsyncOperation operation, AsyncProtocolRequest asyncRequest, string name)
        {
            if (Interlocked.CompareExchange (ref nestedRequest, asyncRequest, null) != null)
                throw new InvalidOperationException ("Invalid nested call.");

            bool failed = false;
            try {
                internalBuffer.Reset ();
                asyncRequest.StartOperation (operation);
                return asyncRequest.UserResult;
            } catch (Exception e) {
                failed = true;
                if (e is IOException)
                    throw;
                throw new IOException (name + " failed", e);
            } finally {
                if (asyncRequest.UserAsyncResult == null || failed) {
                    internalBuffer.Reset ();
                    nestedRequest = null;
                }
            }
        }
Exemple #4
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        int InternalWrite(AsyncProtocolRequest asyncRequest, BufferOffsetSize internalBuffer, byte[] buffer, int offset, int size, out bool wantMore)
        {
            if (asyncRequest == null) {
                /*
                 * The only situation where 'asyncRequest' could possibly be 'null' is when we're called
                 * from within SSLClose() - which might attempt to send the close_notity notification.
                 * Since this notification message is very small, it should definitely fit into our internal
                 * buffer, so we just save it in there and after SSLClose() returns, the final call to
                 * InternalFlush() - just before closing the underlying stream - will send it out.
                 */
                if (lastException != null) {
                    wantMore = false;
                    return -1;
                }

                if (Interlocked.Exchange (ref closeRequested, 1) == 0)
                    internalBuffer.Reset ();
                else if (internalBuffer.Remaining == 0)
                    throw new InvalidOperationException ();
            }

            /*
             * Normal write - can be either SSLWrite() or SSLHandshake().
             *
             * Copy as much of the data into the internal buffer and only return SslStatus.WouldBlock when
             * it's full.
             *
             */
            if (internalBuffer.Remaining == 0) {
                // Internal buffer is full, so we must actually write all the data now.
                asyncRequest.RequestWrite ();
                wantMore = true;
                return 0;
            }

            var len = Math.Min (internalBuffer.Remaining, size);
            Buffer.BlockCopy (buffer, offset, internalBuffer.Buffer, internalBuffer.EndOffset, len);
            internalBuffer.Size += len;
            wantMore = len < size;

            /*
             * Calling 'asyncRequest.RequestWrite()' here ensures that ProcessWrite() is called next
             * time we regain control from native code.
             *
             * During the handshake, the native code won't actually realize (unless if attempts to send
             * so much that the write buffer gets full) that we only buffered the data.
             *
             * However, it doesn't matter because it will either return with a completed handshake
             * (and doesn't care whether the remote actually received the data) or it will expect more
             * data from the remote and request a read.  In either case, we regain control in managed
             * code and can flush out the data.
             *
             * Note that a calling RequestWrite() followed by RequestRead() will first flush the write
             * queue once we return to managed code - before attempting to read anything.
             */
            if (asyncRequest != null)
                asyncRequest.RequestWrite ();

            return len;
        }
        int InternalWrite(AsyncProtocolRequest asyncRequest, BufferOffsetSize internalBuffer, byte[] buffer, int offset, int size, out bool wantMore)
        {
            if (asyncRequest == null)
            {
                /*
                 * The only situation where 'asyncRequest' could possibly be 'null' is when we're called
                 * from within SSLClose() - which might attempt to send the close_notity notification.
                 * Since this notification message is very small, it should definitely fit into our internal
                 * buffer, so we just save it in there and after SSLClose() returns, the final call to
                 * InternalFlush() - just before closing the underlying stream - will send it out.
                 */
                if (lastException != null)
                {
                    wantMore = false;
                    return(-1);
                }

                if (Interlocked.Exchange(ref closeRequested, 1) == 0)
                {
                    internalBuffer.Reset();
                }
                else if (internalBuffer.Remaining == 0)
                {
                    throw new InvalidOperationException();
                }
            }

            /*
             * Normal write - can be either SSLWrite() or SSLHandshake().
             *
             * Copy as much of the data into the internal buffer and only return SslStatus.WouldBlock when
             * it's full.
             *
             */
            if (internalBuffer.Remaining == 0)
            {
                // Internal buffer is full, so we must actually write all the data now.
                asyncRequest.RequestWrite();
                wantMore = true;
                return(0);
            }

            var len = Math.Min(internalBuffer.Remaining, size);

            Buffer.BlockCopy(buffer, offset, internalBuffer.Buffer, internalBuffer.EndOffset, len);
            internalBuffer.Size += len;
            wantMore             = len < size;

            /*
             * Calling 'asyncRequest.RequestWrite()' here ensures that ProcessWrite() is called next
             * time we regain control from native code.
             *
             * During the handshake, the native code won't actually realize (unless if attempts to send
             * so much that the write buffer gets full) that we only buffered the data.
             *
             * However, it doesn't matter because it will either return with a completed handshake
             * (and doesn't care whether the remote actually received the data) or it will expect more
             * data from the remote and request a read.  In either case, we regain control in managed
             * code and can flush out the data.
             *
             * Note that a calling RequestWrite() followed by RequestRead() will first flush the write
             * queue once we return to managed code - before attempting to read anything.
             */
            if (asyncRequest != null)
            {
                asyncRequest.RequestWrite();
            }

            return(len);
        }