int StartOperation(ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize internalBuffer, AsyncOperation operation, AsyncProtocolRequest asyncRequest, string name) { if (Interlocked.CompareExchange(ref nestedRequest, asyncRequest, null) != null) { throw new InvalidOperationException("Invalid nested call."); } bool failed = false; try { internalBuffer.Reset(); asyncRequest.StartOperation(operation); return(asyncRequest.UserResult); } catch (Exception e) { failed = true; if (e is IOException) { throw; } throw new IOException(name + " failed", e); } finally { if (asyncRequest.UserAsyncResult == null || failed) { internalBuffer.Reset(); nestedRequest = null; } } }
int ProcessReadOrWrite(ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize internalBuffer, AsyncOperation operation, BufferOffsetSize userBuffer, LazyAsyncResult lazyResult) { if (userBuffer == null || userBuffer.Buffer == null) { throw new ArgumentNullException("buffer"); } if (userBuffer.Offset < 0) { throw new ArgumentOutOfRangeException("offset"); } if (userBuffer.Size < 0 || userBuffer.Offset + userBuffer.Size > userBuffer.Buffer.Length) { throw new ArgumentOutOfRangeException("count"); } CheckThrow(true); var name = internalBuffer == readBuffer ? "read" : "write"; Debug("ProcessReadOrWrite: {0} {1}", name, userBuffer); var asyncRequest = new AsyncProtocolRequest(this, lazyResult, userBuffer); return(StartOperation(ref nestedRequest, ref internalBuffer, operation, asyncRequest, name)); }
IAsyncResult BeginReadOrWrite(ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize internalBuffer, AsyncOperation operation, BufferOffsetSize userBuffer, AsyncCallback asyncCallback, object asyncState) { LazyAsyncResult lazyResult = new LazyAsyncResult(this, asyncState, asyncCallback); ProcessReadOrWrite(ref nestedRequest, ref internalBuffer, operation, userBuffer, lazyResult); return(lazyResult); }
public MobileAuthenticatedStream(Stream innerStream, bool leaveInnerStreamOpen, MonoTlsSettings settings, AppleTlsProvider provider) : base(innerStream, leaveInnerStreamOpen) { Settings = settings; Provider = provider; readBuffer = new BufferOffsetSize(new byte [16384], 0, 0); writeBuffer = new BufferOffsetSize(new byte [16384], 0, 0); }
int InternalRead(AsyncProtocolRequest asyncRequest, BufferOffsetSize internalBuffer, byte[] buffer, int offset, int size, out bool wantMore) { if (asyncRequest == null) { throw new InvalidOperationException(); } Debug("InternalRead: {0} {1} {2}", internalBuffer, offset, size); /* * One of Apple's native functions wants to read 'size' bytes of data. * * First, we check whether we already have enough in the internal buffer. * * If the internal buffer is empty (it will be the first time we're called), we save * the amount of bytes that were requested and return 'SslStatus.WouldBlock' to our * native caller. This native function will then return this code to managed code, * where we read the requested amount of data into the internal buffer, then call the * native function again. */ if (internalBuffer.Size == 0 && !internalBuffer.Complete) { Debug("InternalRead #1: {0} {1}", internalBuffer.Offset, internalBuffer.TotalBytes); internalBuffer.Offset = internalBuffer.Size = 0; asyncRequest.RequestRead(size); wantMore = true; return(0); } /* * The second time we're called, the native buffer will contain the exact amount of data that the * previous call requested from us, so we should be able to return it all here. However, just in * case that Apple's native function changed its mind, we can also return less. * * In either case, if we have any data buffered, then we return as much of it as possible - if the * native code isn't satisfied, then it will call us again to request more. */ var len = Math.Min(internalBuffer.Size, size); Buffer.BlockCopy(internalBuffer.Buffer, internalBuffer.Offset, buffer, offset, len); internalBuffer.Offset += len; internalBuffer.Size -= len; wantMore = !internalBuffer.Complete && len < size; return(len); }
public AsyncProtocolRequest(MobileAuthenticatedStream parent, LazyAsyncResult lazyResult, BufferOffsetSize userBuffer = null) { Parent = parent; UserAsyncResult = lazyResult; UserBuffer = userBuffer; }
int InternalWrite(AsyncProtocolRequest asyncRequest, BufferOffsetSize internalBuffer, byte[] buffer, int offset, int size, out bool wantMore) { if (asyncRequest == null) { /* * The only situation where 'asyncRequest' could possibly be 'null' is when we're called * from within SSLClose() - which might attempt to send the close_notity notification. * Since this notification message is very small, it should definitely fit into our internal * buffer, so we just save it in there and after SSLClose() returns, the final call to * InternalFlush() - just before closing the underlying stream - will send it out. */ if (lastException != null) { wantMore = false; return(-1); } if (Interlocked.Exchange(ref closeRequested, 1) == 0) { internalBuffer.Reset(); } else if (internalBuffer.Remaining == 0) { throw new InvalidOperationException(); } } /* * Normal write - can be either SSLWrite() or SSLHandshake(). * * Copy as much of the data into the internal buffer and only return SslStatus.WouldBlock when * it's full. * */ if (internalBuffer.Remaining == 0) { // Internal buffer is full, so we must actually write all the data now. asyncRequest.RequestWrite(); wantMore = true; return(0); } var len = Math.Min(internalBuffer.Remaining, size); Buffer.BlockCopy(buffer, offset, internalBuffer.Buffer, internalBuffer.EndOffset, len); internalBuffer.Size += len; wantMore = len < size; /* * Calling 'asyncRequest.RequestWrite()' here ensures that ProcessWrite() is called next * time we regain control from native code. * * During the handshake, the native code won't actually realize (unless if attempts to send * so much that the write buffer gets full) that we only buffered the data. * * However, it doesn't matter because it will either return with a completed handshake * (and doesn't care whether the remote actually received the data) or it will expect more * data from the remote and request a read. In either case, we regain control in managed * code and can flush out the data. * * Note that a calling RequestWrite() followed by RequestRead() will first flush the write * queue once we return to managed code - before attempting to read anything. */ if (asyncRequest != null) { asyncRequest.RequestWrite(); } return(len); }