private void InitRadar(Radar radar) { float txtWid = 100; float txtHig = 20; radar.painter = chart.GetPainter(radar.index); radar.refreshComponent = delegate() { ChartHelper.HideAllObject(chart.transform, INDICATOR_TEXT + "_" + radar.index); radar.UpdateRadarCenter(chart.chartPosition, chart.chartWidth, chart.chartHeight); for (int i = 0; i < radar.indicatorList.Count; i++) { var indicator = radar.indicatorList[i]; var pos = radar.GetIndicatorPosition(i); var textStyle = indicator.textStyle; var objName = INDICATOR_TEXT + "_" + radar.index + "_" + i; var txt = ChartHelper.AddTextObject(objName, chart.transform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(txtWid, txtHig), textStyle, chart.theme.radar); txt.gameObject.hideFlags = chart.chartHideFlags; txt.SetAlignment(textStyle.GetAlignment(TextAnchor.MiddleCenter)); txt.SetText(radar.indicatorList[i].name); txt.SetActive(radar.indicator); var offset = new Vector3(textStyle.offset.x, textStyle.offset.y); AxisHelper.AdjustCircleLabelPos(txt, pos, radar.runtimeCenterPos, txtHig, offset); } chart.RefreshBasePainter(); }; radar.refreshComponent.Invoke(); }