Exemple #1
0
        public override void Tick(int currentTick)
        {
            base.Tick(currentTick);

            if (Current.ProgramState != ProgramState.Playing)
            {
                return;
            }

            // check every cfg delay
            //if (Prof.RestoreWhenHostileDetected
            //    && !HostileHandler.HostileDetected
            //    && Prof.CheckHostileDelay != 0
            //    && currentTick % (Prof.CheckHostileDelay * 2) == 0)
            //    HostileHandler.UpdateHostilesLong();

            // check every cfg delay or if was signal to force normal speed
            if (Prof.CheckHostileDelay != 0 && (currentTick % Prof.CheckHostileDelay) != 0 && !TimeSlower_Handler_Patch.SignalForceNormal)
            {
                return;
            }

            TimeSlower_Handler_Patch.SignalForceNormal = false;

            // if option off reset to config
            if (!Prof.RestoreWhenHostileDetected)
            {
                if (!SettingsApplied)
                {
                    ApplySettings();
                }
                return;
            }

            HostileHandler.UpdateHostiles();
            if (!SettingsApplied && !HostileHandler.HostileDetected) // detected hostiles rip
            {
                ApplySettings();
                if (DebugLog)
                {
                    Log.Message($"[WorkRebalancer] Apply configured settings");
                }
            }
            else if (SettingsApplied && HostileHandler.HostileDetected) // detected new hostiles
            {
                ApplySettingsDefaults();
                Pawn_PathFollower_Patch.InstantMoving = false;
                if (DebugLog)
                {
                    Log.Message($"[WorkRebalancer] Apply default 100% settings");
                }
            }
        }